Unreal Engine 5 Is Too Complex to Learn Alone
Many developers, particularly those new to game development or with specific backgrounds (like backend Node.js), are finding it difficult to learn modern engines like Unreal Engine 5 and idTech 3. There's frustration around complexity, focus, and adapting existing skills.
SOURCES (60)
“What engine should I use? So I’m planning a short 1st person 3d single player indie game and this is the visual style / vibe I’m aiming for. As a 3D artist I don’t have any problem making models or textures. My main headache is…”
“Could y'all recommend which AI should be used for programming? I know basically nothing about coding. I'm trying to build a turn-based strategy card game in Godot, since I have the next year off of work. I've been using Gemini lately for day-to-day uses, but I'm open to returning to Chatgpt or going elsewhere if another AI would code better. I have asked Gemini what it thinks I should use, and it told me it could do the work, but I'm wondering if it may be biased. I'm not”
“Hello, everyone. I am from a technical sector (graphic design, UI/UX, web and app design, Spline/Rive, that sort of stuff), but one that is not aligned with video game development or film making industry. This is purely out of curiosity because UE always intrigued me, maybe I'll make a small project for fun, maybe if it all clicks I will try to make something a bit more serious. What course/YT channel would you recommend to start learning UE5's basics and fundamentals? Thank you. s”
“Just wondering how lightweight a game engine can be while having a ui like unreal or unity, maybe even godot or something? not only that but i want to see something that open sourced and well kept and not just thrown in the trash and left to rot. Im just curious of what other choices there are out there besides the big 3? (godot, unity, unreal) submitted by /u/Any-Landscape434 [link] [comments]”
“First off, which is the most beginner friendly/easy programming language and is there some app to do pixel art. ? submitted by /u/LaCabdeLH [link] [comments]”
“Hi everyone!I’m looking to start a new project and wanted to get some community advice on the best game engine for it. I want to build a 3D multiplayer party game with physics-based obstacle courses, heavy ragdoll mechanics, and quick matchmaking—very much in the style of Stumble Guys or Fall Guys.Since it's a multiplayer game with lots of moving parts and players bumping into obstacles simultaneously, I need an engine that is:Safe and stable for 3D physics.Reliable for multiplayer networkin”
“I've been making this game in Unreal for almost two years, but about a year ago I switched it from a voxel-based game to 2d pixel art after I realized I just can't stand 3d modeling and animation. However, throughout the year Unreal's poor tools for 2d pixel art games have become especially apparent. The 3d editor is just annoying to work precisely with, as is the tilemap editor. the lack of pixel perfect and 2d lighting also make my game look worse than it could be. I've heard G”
“I'm 42 and have been working with game engines for about 15 years with Unity, CryEngine, Unreal (since UDK). Mostly on other people's projects. About 3 years ago I started making my own game, and it's finally at the point where I can show it to people. It's called Desert Echo. You play as an AI that gets rebuilt after each death and has to defend a core from enemies coming through dimensional rifts. It's basically a tower defense game with turrets, chain reactions, and a lot”
“Hello all, So this post comes from a hobbyist who loves spending hours on engines to translate game design into gameplay.. I always loved physics based games, and more globally "3C"s - Camera, Control and Character. The thing is that, I have been trying to develop sport games for years ( bike, snowboard ect), but I just abandon every time because I don't understand what I am doing. Did you guys learn it the hard way ? I know the very basics but seems it is not enought to make simca”
“Hey guys, I decided to learn how to make a game. I chose Godot as my engine (UE seems... Too much for someone alone, and Unity... Beh). I am starting from zero. I did the Learn GDScript from zero, and thought I was doing quite ok with it. Then, I did the tutorial : dodge the creepers. I learned again, new function, I learned how to use clamp, etc. I also did the brackey small tutorial with the knight : it was fun, quite easy to do, but fun ! And then... I wanted to make a pong. Alone. I got the”
“I work mostly with Unreal, and architecture is probably the thing I struggle with the most. Even when I’m building a single feature, I often have a hard time figuring out how to structure it properly. Like, where should the data live? Where should the logic live? What should be its own component or system, and what should just stay simple? And once multiple systems need to interact, I start second guessing things even more. Should these systems know about each other directly? Should I use events”
“I tried finding a definitive answer but couldn't find one. Either they assume only a few animations overall or scale in a way that's just way too much to manage. I've figured out that the best way to handle an individual animation is to break it up into layers for body parts. head, body, 2 arms, legs, 2 feet all that. Animating one of those sprite sheets is all fine and dandy. But when you have a sheet for idle per 8 directions, a sheet per direction of running, a sheet per direction”
“Hi! I'm getting into game dev after some time of just seeing stuff and thinking "o wow I want to make that" But now that I started learning I have a few questions that are stopping me from actually doing stuff Like for example: - I'm aware that the SRP principle is good for games as it lets you separate responsibilities so it's easier to debug and expand while also making it modular. But how far should I take this? If I wanted to make let's say, a guy that punches forwa”
“Currently thinking about making games but couldn't, since the only computer in the house is quite old to support most game engines, and then I thought why not make it from scratch (a Great conversation starter) tried learning C++ but couldn't find any visual tutorials for it (never learned C#). Requirements I need: Basics and visuals Libraries I will use Preferably 3D and 2D, but I could settle on 2D only Finally, needs to be understandable without much knowledge, without this one I will”
“Previously i learned unity in my gt710 pc but now that pc is not working and I have a laptop now The specs is i5 10th Gen Intel UHD integrated graphics 8 GB RAM I'm planning to start with a small 3D or 2D game and keep the scope simple. My main goal isn't to make something impressive or graphically intensive. I just want to learn the fundamentals by building an actual game. Any advice from people who started game development with similar hardware would be appreciated. submitted by”
“Interested in learning it but a bit worried about the limitations of it. I don´t want to be limited by the engine I use and want to know whether it´s worth it to learn Ursina. How does it compare to other engines in performance, ease of use, capability, etc.? submitted by /u/FirefighterLevel8450 [link] [comments]”
“Is there a 2d game engine that you would say has the most "juicy" tools out of the box (or perhaps with addons/assets) workflow? Post processing, shake, particles, hit-stop, etc? Kinda like a design philosophy of the underlying engine, to make adding "juice" and feel much more simple and quick? submitted by /u/SlowAndSteady101 [link] [comments]”
“I wanna try game dev how should I do it as a total Beginner, any roadmap I can follow? Any help will be appreciated🙏 submitted by /u/winterstrome [link] [comments]”
“So I'm following the basic "Getting Started" tutorials for Unreal Engine and I'm finding the material overwhelming. I did the "Your First Hour in Unreal Engine" course, and that was great, showed me a bunch of stuff, and didn't overwhelm me at all. The course after that, "Create Your First Game" has no video tutorials so it's a bunch of reading, and it thrusts you into a bunch of new terminology and systems. I've only made it up to step 3 "C”
“Hi. I'd like to become an environment artist for games. I'm currently studying using some free resources and cheap Udemy courses from Grant Abbitt (he's amazing, for real), but I feel like it's not something that can actually bring me to another level. The problem with free/cheap courses is that you mostly learn one or just a few things. For example, you make a small scene with simple textures, and that's all. If you want to learn Substance Painter, UE5 or other stuff, you ha”
“Hi ! I've been toying with the idea of going 3D for my next attempt at developing a game. My main issue is, although I'm capable of managing asset creation, writing, level designing and potentially music composing, the one thing I am deeply bad at is building the mechanics. Even with a blueprints system, it makes me want to blow my brains out. Menus ? A save system ? Movement ? Can't do it. At least, not from scratch. I've been perusing Unreal 5 templates for some time, because I”
“Hello. Could you please tell me which engine is best for developing a 3D game on my own, considering I’m starting from scratch? I’m personally leaning towards a combination of Godot and Blender; Godot is relatively lightweight compared to the others, and—since I’m not the sharpest tool in the shed—it seems like a good fit. I’m just wondering *how* suitable it actually is. Thanks. submitted by /u/No-Tea-7354 [link] [comments]”
“For example, I remember people back in the day using corgi. I wonder if things like that are still popular or used a good amount now. Or if any big games ever came from such a thing. submitted by /u/animatedeez [link] [comments]”
“Having worked with TyranoBuilder Engine for over two years, I’m well aware of both its strengths and its limitations. Recently, though, I’ve come across a fair share of posts fueled by "engine elitism." Without generalizing the entire community, there is a vocal subset of Ren'Py users who look down on TyranoBuilder - dismissing it as a "drag-and-drop toy" that lacks professionalism and isn't viable for serious, long-term game development. First off, I readily admit th”
“Having worked with TyranoBuilder Engine for over two years, I’m well aware of both its strengths and its limitations. Recently, though, I’ve come across a fair share of posts fueled by "engine elitism." Without generalizing the entire community, there is a vocal subset of Ren'Py users who look down on TyranoBuilder - dismissing it as a "drag-and-drop toy" that lacks professionalism and isn't viable for serious, long-term game development. First off, I readily admit th”
“And by good engine I mean a good engine to make an actual full game not just tests and small things. submitted by /u/Simple_Ad6686 [link] [comments]”
“Hi there! So i've lately started to getting interest in game dev (nearly 6 months) i've got one pc and one laptop( dunno if it helps if yes plz tell me), in my main pc i've got into animation for the past month (blender) and i installed VSCode on the two PCs (VS on the big one too) i'd like to know what do i do first in VS?? i've seen some guys on youtube talking abt the tutorial loop and im not in a hurry (js entered in High School) but do y'all have softwares that helps”
“Hey everyone, I’m a seasoned software engineer who’s finally trying to pursue the dream of becoming a game developer. I’m curious about how AI-assisted coding is currently being used in game development. In traditional software engineering, AI-generated code and coding agents have become increasingly common, but is the quality good enough for game development yet? More specifically, I’d like to get a realistic idea of how far someone could go when building an Unreal Engine game while relying hea”
“Hello Dear Indie Developers. I am new to making games but don't really know what engines to use for Programming and animating. I'm aiming for a 2D Metroidvania with an smooth, Hand-drawn Artstyle. I need: -A free game Engine that allows making and selling commercial games without having to buy a license or something. -a beginner friendly 2D animation/Drawing program -Tools that are safe and private so no one could hypothetically steal my idea Someday I'd like to release the game on s”
“Just wondering what engine to start with as a newcomer for free? which is seen as a solid choice by the gamedev community, and why so? What do you use? submitted by /u/Any-Landscape434 [link] [comments]”
“I want to make my first game, but I have no idea where to start. I really want to hear your opinion. + I'm interested in different genres and game engines. ❁ Can you tell us about your experience? submitted by /u/Ka_le_ria [link] [comments]”
“I’m interested in developing a prototype for a historical game based on the Chola maritime period. I have very limited knowledge of Unreal Engine and game development, but I’m wondering how far I could realistically go by relying heavily on AI tools for coding, Blueprints, asset generation, game design, debugging, and other parts of development. I’m not expecting to create an AAA-quality game. My goal at this stage is to create a functional prototype that demonstrates the core gameplay and can p”
“EE isn’t really geared towards computer programming per se, CE is more appropriate for that With that said, programming jobs are very very different things from just liking to play video games, so ideally try doing some actual coding and some bona fide soul searching before deciding if that’s for you”
“Hi, I just want to confirm what is the difference between making by ourselves or by using ai What is the bottleneck between two of those , I just saw some posts like use our ai to get your game fully and should I trust? Can anyone guide me? submitted by /u/prem04siva [link] [comments]”
“I have a MacBook and want to create a native 3D game by vibe coding the logic with Codex. I’m looking for a simple, plug-and-play program or engine that already has usable assets such as player characters, guns, vehicles, and environments, so I can focus more on the game logic than building everything from scratch. I don’t want it to be a web game. I want something that runs as a proper Mac app and can produce a visually good, playable game on my MacBook. I’d also like to add traditional game AI”
“So, I am mostly a programmer, but I have been dabbling a bit in game design, reading books on it and doing it in Game Jams. I think I’m a lot better at coming up with mechanics when I have a solid idea of what a game should be; maybe given a topic or someone suggesting an idea. But the initial idea is always hard to come up with something. To other designers, what things do you do to come up with ideas? I assume playing other games is one of the things, but what else? submitted by /u”
“First, hello everyone. I'm new to this sub, and joined just now. I've wanted to make games for a very long time, and I've finally started with Unreal Engine. I'm basically good at every aspect of making a game, except one - the actual coding. My question is, do you guys care if the code of a game was made with the help of AI? I know art and other aspects are out of the question, but what about coding? I'm decent at writing a story, art, acting and I'm also very good at ma”
“I'm kind of new to programming and wanted to learn gamedev what engine should I use to learn and what language should I start with? also any good free online courses would be appreciated submitted by /u/TrueOnlyPumpkin [link] [comments]”
“Hey there Indie community. I’m in the process of making some smaller grid based games and world simulations in my spare time and was wondering if there were any Devs with roughly 1-2 years programming experience that wanted to putz around and make some smaller grid based games and learn together? I’d prefer to stick to RPG genres, particularly tactics games. Also this would be editor-less, using C++ & Raylib for rendering. I’m learning pixel art so I can make the art, and I’m also a musician”
“i want to make a tactical sidescroller shooter based on ready or not and/or swat series, and crisis response, but i dont know what engine to choose. since thats gonna be my first ever project, i dont want to make it very complex. thanks for help! submitted by /u/bullet-consumer1 [link] [comments]”
“Hello everyone! My friend and I are artists with a basic understanding of coding. We really want to do a self-imposed game jam type situation in two weeks where we spend one week working really hard to make ANYTHING remotely playable. The goal is to learn a lot of new useful skills for future projects and maybe walk away with a cool game by the end of it! Currently, we are torn on which game engine we should choose for our project. Our game concept is similar to Subway Midnight or Paper Mario (2”
“I studied game development and coding like 10+years ago but never officially worked on the field, just interning at some small startup. I understand the very basics of coding and have played around with some game engine like RPG Maker or Construct. I can also do art and simple animations in Illustrator, Photoshop, and videomaking programs. I want to make a 2d pixel art poker like game, and release it on Steam, but have no idea where to start. Any advice? PS: Due to circumstances, I can only use”
“I studied game development and coding like 10+years ago but never officially worked on the field, just interning at some small startup. I understand the very basics of coding and have played around with some game engine like RPG Maker or Construct. I can also do art and simple animations in Illustrator, Photoshop, and videomaking programs. I want to make a 2d pixel art poker like game, and release it on Steam, but have no idea where to start. Any advice? PS: Due to circumstances, I can only use”
“I was discussing this with AI and decided to ask here. Might be a stupid idea but what the hell 😄 I was thinking about games like Star Citizen and No Man's Sky and the problem they run into when it comes to scale. If you procedurally generate millions or billions of planets, eventually a lot of them start feeling like variations of the same thing. But if you go in the opposite direction and actually handcraft cities, planets, etc., there's only so much a single studio can realistically”
“I love VR. I've loved VR even before getting my meta quest 2 and I finally have a Vr-ready laptop that is capable of running unreal engine and it's vr preset very well. So, naturally I want to make my own VR game. I'd like to create a parkour game like STRIDE but that's too complex for a newcomer to the engine. What do y'all recommend I do for my first VR game? submitted by /u/PresidentOfSushi [link] [comments]”
“Hi there! For years I've been focusing on making content for video games and compiling them in pre-made engine. Things such as 3D models, sounds, rigging, animation etc. By now I have a pretty good idea of what I should look up whenever I want to improve my skills in those areas and how things work in general. However I realise that making video games is also about understanding the game engine itself and how a computer processes everything behind the scenes. Having free game engine options”
“Hi there, I've been trying to source out answers from the Internet, but I've no luck so far. I'm genuinely curious, given the amount of engines and frameworks that include AI-assisted commits, if one were to build a game framework/engine from scratch, what would be the difference? Is building a game framework from scratch inherently difficult? May I know what are some sources to learn how to build one if I were to make one that's intended to be free for everyone to use? Thanks! &”
“I'm a game developer and a Jack of other things, with Unity tool development being one of them. I've been focused more on Unity tool development for a while now. I find it more stress-free and somehow more focused on one direction. It's almost like experiencing solitude compared to my daily life as an indie game developer, where chaos lives. Shout out to all the indie game developers here. It's a nightmare we fight through for passion. 😂 Anyway, back to the topic. I have three U”
“I'm a game developer and a Jack of other things, with Unity tool development being one of them. I've been focused more on Unity tool development for a while now. I find it more stress-free and somehow more focused on one direction. It's almost like experiencing solitude compared to my daily life as an indie game developer, where chaos lives. Shout out to all the indie game developers here. It's a nightmare we fight through for passion. 😂 Anyway, back to the topic. I have three U”
“> the engine limits the kinds of games that are thinkable.Does anyone actually do that? Most people just sit around thinking things up, and only later are they sobered to the fact of how much work it would be to implement a niche feature that isn't a substantial part of the game.> Which is why so many games look and play exactly the same.I'd argue that 90% of that is caused by default shaders. It's why people complain about "unreal engine sheen" it's how most of the materials get set up for you”
“Every day r/gamedev asks itself all over again: what game engine should I use? Well, here is a very insightful deep dive into the pros and cons of each approach. submitted by /u/KaukiOnHala [link] [comments]”
“I'm an indie dev currently working on a 2D pixel art top down RPG currently, which is appropriate in scale I believe. But my first project I tried was in Unreal Engine 5. Someone said to me, "It's the perfect engine for an indie dev, and works amazingly well for 3D games." What they didn't tell me? EVERYTHING is insanelyyyy hard. Literally, everything. The engine compile time, the stupid bugs/crashes, the fact that the engine is so bloated even having a $500 processor and a”
“I've been trying to learn C++ for 2 years now, I still find it complicated, with that, I also was learning Blender, a bunch of things as I was hoping to be a solo game dev. Now, I bought the chatgpt pro subscription and just noticed how much effort and time was wasted. Even Ai models that generate meshes.. I mean where is game development going? How should I even continue? submitted by /u/BrainIsCruel [link] [comments]”
“Hi, this may not usual. AS some may know project zomboid is game based on java and lua. While model may understand and able do it, it not and must learn what pz mod and game code work. There ton thing to ai model need learn about game and it lua code approach. I want train or make model understand how do properly modding with information that not being publish (aka behind wall (forum,/mode/discord ) what best approach and cost effective one? Embedded or use agent like hermes or kilo to learn ? T”
“Hello, I am currently learning how to rig and animate gun models. Are there any fellow developers that can give input on how long it took them to get decent at making fps/weapon animations? submitted by /u/ImNotaProgrammer0662 [link] [comments]”
“I’m looking to start developing a game for fun with a few friends. Not looking to make money, just want to make something fun. Can anyone recommend any good courses to start learning from? submitted by /u/No_Underscore12 [link] [comments]”
“Are there any fully built games where the code has been published and is meant for viewing purposes and to study from? submitted by /u/LifeExperienced1 [link] [comments]”
“Hello. I’m not a developer, but I’d really love to create at least one game in my lifet. I have a game idea, but I don’t know how to execute it... Basically, it would be a 3D game—a mix of Metroid Prime and Alien: Isolation—with low-poly graphics. I’d really like to make a demo (and maybe a full game, who knows?), but I don't know where to start. Which software would be the best for developing this game? Where should I create 3D models and animations? Which programming language should I lear”
“Looking for advice specifically for strategy games and autobattlers. My game is an autobattler with some pretty important, but not necessarily intuitive mechanics. My current tutorial explains all of these well, but it's incredibly long (about 24 'clicks' to get through it). Before I implemented it, I had complaints about the mechanics being too complicated. Now I have complaints of the tutorial being too long, which I understand can be very harmful for new player retention. On the n”
