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Indie Devs Seek Feedback on Game Mechanics

Several indie developers are actively seeking feedback and discussion regarding specific game mechanics, features, and overall design choices within their projects. This indicates a desire for community input during the development process.

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it's called 8drift. pixel art, free, no download, works on phone too. grinding drifts pays for cars (24 now, from a 900 coin kei box to a 120k v12), tuning, paint. but most of the game is honestly just hanging out - park up, chat,…

r/IndieDev1d ago

Playable Link: https://rom838.itch.io/fourway KEEP THE LINE, STAY IN TIME, YOU'LL BE FINE This is a combo rhythm/driving game. Your job is to follow your line. If you keep the line/time you'll be rewarded by the most satisfying near misses you could ask for. In later levels, you will hit spots where you need to boost and other spots where you need to slow down. There is a level generator so you can create your own near misses. And you can upload it so others can play your level as well!

r/IndieGaming1d ago

The first level in the video is the first level of the game. The second one is user created level that I'm having trouble beating! I'd love to get your thoughts. You can play it here: https://rom838.itch.io/fourway submitted by /u/CRHLR [link] [comments]

r/SideProject2d ago

Hey everyone, I just added some cliffside roads to my endless driving game, and I've run into an issue. If a player drives off the edge, they fall down into an area with no way back up and just get stuck. I’ve already added some guard rails to help prevent falls, and a mechanic where the player can get out and push the car. My main idea right now is adding a winch. The player could attach a cable to a nearby tree and pull the car back up. I’m just not sure if this would feel too tedious or r

r/IndieDev2d ago
Source preview · reddit.com

submitted by /u/ParadarkStudio [link] [comments]

reddit.com3d ago

I’m a solo dev and just released the first playable browser demo of my game, Idle Anglers. It’s a cozy incremental game where you build a small family fishing business. You start at a quiet lake, upgrade gear, and unlock new areas for massive power spikes. But there is a catch: a hidden lore mystery unravels as you progress. The V0 Demo Features: Satisfying Pacing: Meaningful upgrades and a rewarding transition from the Lake to the Coast. Respects Your Time: Fair and balanced offline progress. J

r/IndieGaming4d ago

Hey all — I've been building GridClash: Board Blitz, a Minesweeper-inspired puzzle game for iOS, and the first TestFlight build is live. Looking for people who'll actually poke at it and tell me what breaks or feels off. Core solving logic is the Minesweeper you know. What's different: - The Climb — 30 fixed campaign levels with a time limit - The Gauntlet — one-life roguelike descent with relics and a run pot - Aftershock — timed tremors that shift mines mid-game, so boards evolve a

r/IndieGaming4d ago

The one minute head start is a smart touch, it turns the first minute into route planning instead of just panic. My worry would be GPS drift in dense areas making zombies teleport onto you unfairly, so some smoothing on position updates plus a short grace window after a spawn would make deaths feel earned. Also worth thinking about what happens when someone hits a dead end street with no ammo, a guaranteed crate within X meters would stop that from feeling like a cheap loss.

r/SideProject5d ago

Hey r/ IndieGaming , I've been working on a mobile party game for the past few months and just launched it on iOS. It's based on the classic "5 Second Rule" board game — you flip a card, pick a category, and have exactly 5 seconds to name 3 things. Sounds easy until the timer starts 😅 You can play with 2–8 players, it's completely free to start (Animals, Food, Places included), no account needed, no ads. Would love any feedback — what categories you'd want to see, what

r/IndieGaming7d ago

I don't know, but those games had mechanics that inspired my game, Villages on Wheels , where you expand a moving village , destroy monsters, use abilities/buffs and help tribemen survive. How a round of my game goes: Start with an empty village, only wheels attached Construct buildings and move to resource spots to auto-gather Destroying monsters gives levelups, which improve stats (choose 1 out of 3) 4 Orbs spawn to the map, which give powerful abilities or passive benefits Blessings are m

r/IndieDev8d ago
Source preview · reddit.com

submitted by /u/casayonastudio [link] [comments]

reddit.com9d ago

GPX on Windows Hey everyone! For the past 2 years, I’ve been working solo in MonoGame to create GPX, a modern PC arcade racer that blends fast-paced retro driving with light tactical strategy (pit stop management, fuel consumption, tire wear, and fuel pump overheating mechanics). It was built from scratch to capture the thrill of classic split-screen racing while keeping modern quality-of-life features in mind. Key features currently in the game: Local split-screen multiplayer (1-2 players) Ligh

r/IndieGaming9d ago

wanted to share a quick development update and a look at the progress of my upcoming multiplayer party game. you and up to 7 friends build a tropical obstacle course together and then try to survive the immediate chaos. Points only matter if people actually finish. If everyone makes it, nobody scores. But if you build the obstacle course too hard, you will never finish it yourself. You have to build smart, or race last. submitted by /u/thyme-55 [link] [comments]

r/IndieGaming9d ago

Hey everyone! I’ve been working on a personal project for a while. It’s a first person endless runner bike game inspired by the chaotic traffic of South Asia. I`m using my hand drawn 2D static/animated sprites within a 3D environment which I made in Procreate It is still WIP, and the sky is just a placeholder for now. I’ve also been learning Godot alongside it, which has been a great experience so far. Would love to hear your thoughts! submitted by /u/Disastrous-Visit5237 [link] &#32

r/IndieDev9d ago

https://reddit.com/link/1vsozds/video/2407syc2i3kh1/player Shared RC - a co-driving game where you and your friend control each half of an RC car. submitted by /u/BogBogBen [link] [comments]

r/IndieGaming10d ago

Hello indie gamers (and regular gamers), Today I've released my minimalist, bite-sized time trial game, Linerunner ! There are 50 levels, each with its own online leaderboard and medals to race for. Should you collect enough medals you also unlock The Gauntlets, boss-rush gamemodes where you have to beat all the levels of a certain difficulty sequentially, with just 3 lives. If you like arcade racers, hard racers, or just want to prove you're better than everyone else you can check out t

r/IndieGaming10d ago
Source preview · reddit.com

submitted by /u/Ok_Ad7396 [link] [comments]

reddit.com10d ago

Hey drivers, ​I’m an independent game developer currently building a first-person truck driving survival game with heavy focus on atmosphere, solitude, and realistic mechanics (think slow-burn, punishing survival style). ​I want this game to feel grounded in actual trucker reality, not just driving from A to B. I’m looking for real experiences that I can adapt into game mechanics or random events with your permission. ​Things like: ​The notorious "Black Dog" / hallucinating from fatigu

r/Truckers10d ago

A game about designing superfast cars, focusing on aerodynamics and power. submitted by /u/Juenjolamepasas [link] [comments]

r/IndieDev11d ago
Source preview · reddit.com

A game where you and your friend take on the challenge of driving a car together. It's not the traditional, one guy steers and one guy throttles. You both have the ability…

reddit.com11d ago

Hey everyone! 👋 We’re a small indie team working on RIA 26 , a vehicular combat game where you fight with weaponized buggies in brutal desert arenas. Think fast driving, guns, crashes, explosions, aggressive opponents, and one goal — be the last buggy standing. We’ve just started getting the game out there, so we’d really appreciate any support from fellow gamers and indie game fans. If RIA 26 looks like something you’d play, please check out the Steam page and add it to your wishlist . It cost

r/IndieGaming14d ago

At Art Noob Studio, we've seen a few questions about our upcoming game, so I wanted to clarify our creative direction. Our game is, and has always been, inspired by the fun, accessible arcade kart racers that many of us grew up playing—especially the gameplay philosophy of Mario Kart: fast-paced racing, power-ups, memorable tracks, and multiplayer chaos. What makes our game unique is **its world and theme**. Instead of traditional characters and vehicles, we're building a universe inspir

r/IndieDev16d ago

I've been working on this game for the last few days and in a "Contest" and need some users to play the game. It's actually a lot of fun and has a very competitive leader board where you can chase high scores, share your score and challenge others! You can also upgrade / customize your ride! Give it a shot plz and thank you, I need your help to become #1 and I'm currently sitting #4 on the charts! You can play the game by scanning the QR Code / Searching Tokyo Redline on RU

r/IndieGaming17d ago

I've been working on this game for the last few days and in a "Contest" and need some users to play the game. It's actually a lot of fun and has a very competitive leader board where you can chase high scores, share your score and challenge others! You can also upgrade / customize your ride! Give it a shot plz and thank you, I need your help to become #1 and I'm currently sitting #4 on the charts! You can play the game by scanning the QR Code / Searching Tokyo Redline on RU

r/IndieDev17d ago

We are going to have 10 boss rivals for our game, this is the first one, what do you think about the design? submitted by /u/Driving_Rogue [link] [comments]

r/IndieDev17d ago

HYPERRUSH DRIVE Stylized low poly 1v1 racer made in Godot. Features original cars, artwork and music. Feedback welcome! itch submitted by /u/djshawerma [link] [comments]

r/IndieDev17d ago

Transparency Note from a Solo Dev Hello everyone! Before you check out Night Courier, I want to be 100% transparent about my development process and follow the community rules: Art & Assets: The main character and specific parts of the environment are 100% custom-modeled by me. To bring the world to life as a solo developer, I also utilized purchased store assets for the background NPCs and some environment props. AI Usage: I used GenAI as a coding assistant to help troubleshoot my C# script

r/IndieGaming18d ago

Hi, everybody! So, i'm creating some enemies for my game's traffic parts that, besides bosses and other challenges, are one of the core gameplay elements. This is the first reactive enemy that seeks the player and try to run away from him while shooting. The game is pretty fast paced and the difficulty now is in very hard. Anyway, what do you guys think? I haven't done the 3d models yet!! submitted by /u/Mugirito [link] [comments]

r/IndieDev18d ago

Hi everyone! My name is Luciano and I just uploaded the demo of my new game, Would you mine? a minesweeper incremental one. Short presentation would be: Dig, Upgrade your pickaxe, Collect resources, avoid enemies and collect items and relics. The long version: Keeping the base of classic minesweeper, you can explore different locations to gather all the resources, obtain gold and upgrade your pickaxe and stats. Enemies are the new version of bombs, instead of losing instantly, they hit you until

r/gamemarketing18d ago

Hi everyone! My name is Luciano and I just uploaded the demo of my new game, Would you mine? a minesweeper incremental one. Short presentation would be: Dig, Upgrade your pickaxe, Collect resources, avoid enemies and collect items and relics. The long version: Keeping the base of classic minesweeper, you can explore different locations to gather all the resources, obtain gold and upgrade your pickaxe and stats. Enemies are the new version of bombs, instead of losing instantly, they hit you until

r/IndieDev18d ago
Source preview · reddit.com

submitted by /u/Bones_of_Fury [link] [comments]

reddit.com18d ago

3d arcade racer built in Godot from scratch. Using raycast suspension, downloadable for free on itch.io submitted by /u/djshawerma [link] [comments]

r/IndieDev19d ago

During playtesting for our psychological taxi horror game, some players kept getting out of the car and wandering around the map looking for bugs and broken areas. At first I was thinking about just blocking those areas or forcing the player back into the taxi, but then I realized this could actually turn into a fun horror mechanic. So instead of only fixing it, I added something outside the car. It still looks pretty rough right now, but I wanted to share the idea and hear what you think. Now i

r/IndieDev19d ago

Hey! I'm building a retro-futuristic arcade slotcar racing game and I'm looking for people to test the car handling and driving mechanics. Play here (browser, free, no install): slotrunner.itch.io/slotrunner . Works on desktop and mobile. The thing I would mostly like feedback on right now is: does the car feel good to drive? This is an early version. Visuals, sound and balancing will still change. Specifically I'm curious about: Do you understand the controls after the tutorial leve

r/alphaandbetausers20d ago

It is a pretty simple game where you dodge obstacles and try to clear levels quickly, and right now it has just one level. I will probably add more levels later on when i get any idea to do so, but for now I'm done with this project and will like to move on to the next. Since it was my first game, I learned quite a lot about using a game engine (unity) and some basic programming. I'm happy with how it turned out and the feedback on my previous posts definitely helped me improve, so thank

r/IndieDev20d ago

Hey everyone! I'm a solo developer working on a high-octane car combat and racing game called 'ROD: Race of Death'. Here is a quick look at the gameplay! I've been focusing heavily on the action, vehicle combat, and fast-paced racing mechanics. Engine: (, Unreal Engine) Genre: Car Combat / Racing I would love to hear your thoughts, feedback, or any tips on how to approach indie publishers for a project like this. Let me know what you think! 👇 submitted by /u/These_Ea

r/IndieGaming21d ago

How is feels like to watch them follow you? Is it smooth enough, what can I improve more. submitted by /u/avelexx [link] [comments]

r/IndieDev21d ago

Link to play: https://typehunters.cloudwanderstudios.com/ Hello guys! Super hyped for this new update, where I worked on creating some new animations, messages, and cleaning the UI. I also added a better interface for the Blocks and a penalty for spamming the 1 word attack. Even more hyped is the new bots mode, where you can attempt to race them! I am slowly re-shaping the direction of the game, and I cannot wait to have the next update ready Please leave me a comment on how the game feels and i

r/IndieDev22d ago

Link to play: https://typehunters.cloudwanderstudios.com/ Hello guys! Super hyped for this new update, where I worked on creating some new animations, messages, and cleaning the UI. I also added a better interface for the Blocks and a penalty for spamming the 1 word attack. Even more hyped is the new bots mode, where you can attempt to race them! I am slowly re-shaping the direction of the game, and I cannot wait to have the next update ready Please leave me a comment on how the game feels and i

r/IndieGaming22d ago

What are your thoughts on the trailer? Do you understand the game, does it look interesting enough? submitted by /u/mrjbelfort [link] [comments]

r/IndieDev22d ago
Source preview · reddit.com

submitted by /u/WildSlothGames [link] [comments]

reddit.com22d ago

Hey! I'm building a retro-futuristic arcade slotcar racing game and I'm looking for people to test the car handling and driving mechanics. Play here (browser, free, no install): slotrunner.itch.io/slotrunner . Works on desktop and mobile. The thing I would mostly like feedback on right now is: does the car feel good to drive? This is an early version. Visuals, sound and balancing will still change. Specifically I'm curious about: Do you understand the controls after the tutorial leve

r/IndieGaming22d ago

Hey everyone! I’m working on Turbo Zone: Car Royale , a battle royale where everyone fights in weaponized cars. Instead of running around on foot, you drive, shoot other cars, make crazy jumps and try to survive on floating parkour-style arenas. 🚗💥 Cars + guns + huge jumps + battle royale chaos. I’d love to hear what you think about the idea and the game so far! 🎥 Trailer: https://youtu.be/FUUU3j51xnM 🎮 Steam: https://store.steampowered.com/app/5002750/Turbo_Zone_Car_Royale/?utm_source=reddi

r/IndieGaming22d ago

I added a new little devil to the game. 😈 Its only job is to annoy you. It comes close, mocks you, and runs away the moment you try to catch it. Don't ignore it just because it doesn't look dangerous. Chasing it—or ignoring it—at the wrong time could end up costing you money. 💸 submitted by /u/StruggleNo5172 [link] [comments]

r/IndieGaming22d ago

I've been so excited to make this game, I've always dreamed of making a driving and delivery game that mixes progression in so that you start by a small scooter and make your way to the heavy trucks. My game was released yesterday, can you please give it some love and leave an honest reviews, it will really mean the world to a solo developer. 🙏🥹 https://store.steampowered.com/app/4160920/Cargo_Please/ submitted by /u/Cyber752 [link] [comments]

r/IndieDev22d ago

Flappy Bird: Avoid everything. My game GRAZE: Edge Rush: Avoiding gives you 0 points. You have to graze within 8px of death to score. Chain grazes to build a multiplier. Avoid and you lose it. Solo dev, built so I could play in one hand during the long nights with my newborn in the other arm. No forced ads, no IAP tricks, just a daily board and leaderboard that everyone is competing on. Just won #1 Launch Game this week on PixelPicked which still feels fake: https://pixelpicked.com This clip is

r/SideProject22d ago

Flappy Bird: Avoid everything. My game GRAZE: Edge Rush: Avoiding gives you 0 points. You have to graze within 8px of death to score. Chain grazes to build a multiplier. Avoid and you lose it. Solo dev, built so I could play in one hand during the long nights with my newborn in the other arm. No forced ads, no IAP tricks, just a daily board and leaderboard that everyone is competing on. Just won #1 Launch Game this week on PixelPicked which still feels fake: https://pixelpicked.com This clip is

r/gamemarketing23d ago

Okay, this might be one of the weirdest racing game ideas I’ve seen. Formula OneMiners is a small mobile arcade game where you race using ASIC miners, collect fake Bitcoin, and try to keep your hashrate going. There’s no real mining or crypto rewards involved. It’s just a goofy racing game with a crypto-mining theme. submitted by /u/Ok_Percentage4090 [link] [comments]

r/IndieGaming23d ago

I've been working on my indie game, and today I finished the first prototype of the vehicle system. This is still very early, so I'd really appreciate any feedback or ideas for improving the driving mechanics or player interaction. Here's a short devlog showing the current progress: 📹 https://youtube.com/shorts/XKjdV4pwEHc?feature=share submitted by /u/Sure_Ratio_8900 [link] [comments]

r/IndieGaming24d ago

I Buried Steve is a party game where the level doesn't exist until you and your friends build it together then everyone races what you just made. This clip shows the full loop: build phase → race phase, back to back. Still early / in development would love to hear what you think of the concept. submitted by /u/thyme-55 [link] [comments]

r/IndieGaming24d ago

So I’m making this weird little taxi / Uber horror game, and I just added a new mechanic that I’m pretty excited about: a detective notebook. The idea is simple: you pick up strangers at night, but some of them are not just “creepy passengers.” Some might be thieves, killers, stalkers, or something even worse. And while you’re driving, you have to figure out what kind of person is sitting behind you before things get out of control. The notebook helps you connect the clues. What they say, how th

r/IndieGaming24d ago

Do you think it did well? Play it here and you can give me feedback if you want :D https://huyckkid14.github.io/drivenow/ I would have attached the image but apparently it's Text Tuesday submitted by /u/InstanceEvening1007 [link] [comments]

r/ChatGPT25d ago
Source preview · reddit.com

submitted by /u/apeloverage [link] [comments]

reddit.com25d ago
Source preview · reddit.com

Kimi K3

reddit.com25d ago

Hello Everyone! I wanted to ask your thoughts on the design of my game Orbit Engineer. Its a space station builder where you need to manage crew supplies station power and usage and also your finances to keep your crew alive in space. Currently the game play is not their currently its mainly a sandbox creator to get the game built and then I will implement all the gameplay story side of things. You currently need to complete science missions to earn money. I want to see what people have ideas fo

r/gamemarketing26d ago

A few people were asking for a way to deal with excess resources in the mid/late game. So we've added an Ancient Cauldron mechanic to our incremental/clicker/RTS mashup-game Clicky Islands : you can sacrifice your extra resources and pick 1 of 3 blessings in return. The cauldron’s hunger grows every time you feed it, though, so the sacrifice cost goes up with each blessing. Do you think that it feels juicy enough? submitted by /u/KarrotGames [link] [comments]

r/IndieDev27d ago

You can try v0.9 of my racing game. Please provide feedback for improvements. Tks. submitted by /u/bysevlacnog [link] [comments]

r/gamedev28d ago

I've been working on Trade Anchor for about a year now and recently launched a playtest. This is a peaceful sci-fi trading game with a bit of diplomacy, story and ship management and a good helping of exploration thrown in. As with all games of some complexity, UI is tricky. Giving players all the information they need without overwhelming them is not an easy task. If you are interested in this genre, I would very much welcome any feedback on the UI and if it gives you enough to work with fo

r/alphaandbetausers29d ago

Hey everyone! I’m currently developing a cozy adventure game where you get to drive your own steam locomotive. I thought it’d be really fun to let players manually operate a engine Real steam locomotive are super complex, so i simplified the controls a bit. I didnt want players to get too stressed out just trying to drive Here’s a quick clip of the control mechanics. Does it look intuitive? Could you tell what each lever and control does? Any feedback, suggestions, or constructive criticism woul

r/IndieDev29d ago
Source preview · reddit.com

submitted by /u/mzatariz [link] [comments]

reddit.comJul 30

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