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Solo Founders Doubting Their Own Build

Independent developers and founders experience a recurring cycle of excitement, rapid initial progress, followed by self-doubt, marketing anxiety, and a sense of overwhelming complexity as projects grow. This leads to stalled projects, feelings of embarrassment about promotion, and a loss of momentum. The core pain is the difficulty of sustaining motivation and navigating the complexities of building and launching products alone.

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SOURCES (60)

Iv'e come up with a concept of a game that I feel strongly about, in a genre which IMO is not oversaturated and a scope which fits my coding skills, development, and team size (one) I started coding a demo, and have the basic loop…

r/gamemarketing2h ago

Start. Keep going. Fail. Learn. Repeat.

r/microsaas3h ago

Worked on this all last summer and told myself it was a waste of time after getting a bit burned out, but I returned to it this last month for a final push before the fall semester begins. There is still some art cleanup I need to do (did a re-size from 380x216 to 320x180), so some of the pixel art doesn't read as well. I love autobattlers, but always felt there was too much RnG, so I tried to make a mix of PvE and asynchronous PVP autobattler-deck builder with a somewhat significant looting

r/IndieDev5h ago

Worked on this all last summer and told myself it was a waste of time after getting a bit burned out, but I returned to it this last month for a final push before the fall semester begins. There is still some art cleanup I need to do (did a re-size from 380x216 to 320x180), so some of the pixel art doesn't read as well. I love autobattlers, but always felt there was too much RnG, so I tried to make a mix of PvE and asynchronous PVP autobattler-deck builder with a somewhat significant looting

r/IndieGaming5h ago

Like... wtf. I’ve been working on my game for more than 2 years. I spent so much time making the gameplay, programming everything, making UI, balancing, fixing bugs, changing things again and again, and so many other things that people probably don’t see. And now because AI is becoming popular and really good, it feels like all that work can just be seen as “oh, he probably just told Claude to make it.” I mean, I wish it was that easy lol. I’m actually happy that AI makes game development easier

r/gamedev6h ago

Around 4 years ago (I was in 7th grade) I started making a game just for fun, and it ended up being my passion project, I would work on it a little here and there (obviously not for 4 years straight, I think I even forgot about it for a year), but I just recently finished it. I made an itch.io page and a demo and everything, but I'm not sure what to do from there. If I release it, I'm worried it will flop and that since I've been making it for so long it will feel like a waste. But i

r/gamedev6h ago

I’m out here building this on sheer willpower and vibes. Also, AI. So much shitty AI. 😭 I’m not even an AI girly in any other aspect. This is my first time and I feel so much shame. My writer and artist circles would shit themselves if they knew what I was doing.

r/webdev14h ago

honest answer to "what would have made me come back": not a streak. the thing I abandoned was pretty far along, it just had no one on the other end. so the risk I'd flag is that locking the next day punishes the miss, and by the time I'm missing days the motivation is already gone. wonder if there's a version where the proof goes to a person instead of to the app.

r/SideProject14h ago

I’ve done this too. It’s really easy to keep tweaking a site because it feels productive. Once real users show up, you usually find out pretty quickly that the things they care about are different from what you expected.

r/EntrepreneurRideAlong14h ago

Do you put them on your resume? Do you still get any value from them in any way? Looking for ideas. I feel like some of mine were great and I don't want to end up feeling like I've waisted my time. submitted by /u/cfcris [link] [comments]

r/recruitinghell15h ago

I’ve been leading this project for a couple months now but I am failing. The design of it is not good at all but we’re hitting deadlines so we have to go with it. Nobody is saying it, but I don’t know the data well. It’s evident in the design I came up with. I don’t know what to do. Part of me is screaming to quit so I leave my mess behind and part of me doesn’t want to quit cause I need stability. How have you deal with being legitimate bad at a project and knowing deep down you’re failing &#32

r/careeradvice15h ago
Source preview · reddit.com

This isn’t one of those “I built a SaaS in 7 days and made $10k” posts lol… this has taken us over 2 years while both working full time. I played competitive…

reddit.com16h ago

I’m starting to HATE it. I was in such an abstract flow state. Thoughts? Not sure if I should varnish yet or not. submitted by /u/Umberlar [link] [comments]

r/painting1d ago

I've always felt like making the actual cuts isn't the hard part. It's keeping all the dimensions organized before you get to the saw. For a bigger project, do you usually: sketch everything out make a written list use a spreadsheet/app just write measurements wherever there's room 😅 I'm curious if you have a system that works really well, especially when there are a lot of pieces. submitted by /u/Top_Understanding581 [link] [comments]

r/Carpentry1d ago

When a developer spends months writing code entirely on their own, the software stops being just a tool. It becomes a digital manifestation of their brain, their ethics, and how they believe the world ought to work. submitted by /u/ClipFi_Media [link] [comments]

r/SaaS1d ago

I'm making a point to be careful what I allow into my backlog. If realistically we're not going to do it, it doesn't belong in the backlog. There are a lot of things I want to do that are not in the backlog because I know realistically they're just not worth it. Even with AI where you are not using your monthly token allowance, there are still a lot of things not worth doing.Just this week I was thinking about an idea that would improve builds, let's do that refactoring. However, as I started lo

HN1d ago

for the longest i;ve remembered i felt like my attention was being held hostage always i;d sit down to do my college assignments in morefocus manner but somehow ended up on youtube or twitter 20 minutes later.. i tried almost everything , app blockers, pomodoro , timers, website limiters ,, nothin every stuck bcz i could always just... turn them off , like literally instead of blocking or always repeating same cycle what if the tool just kept an honest , verified record of where my time was actu

r/SaaS1d ago

Barely… but tbh I found the framework that helping me kill the ideas fast and found the ideas I should work on..

r/microsaas1d ago

I just want to celebrate it happened ! Right now, I am trying to find how to gain back our momentum. We have few showcases confirmed for October, and preparing our socials to start posting works-in-progress. Let's see how that goes. But, it is very hard to both finish the game and do the marketing... the idea was to do a fast project to get a first game on Steam, but this one might end up needing a publisher. submitted by /u/Patient_Ad8850 [link] [comments]

r/IndieDev1d ago

I looked at friends and family circles and expanded from there... i built solid enough stuff that got enough credibilty that pushed others to spur me om, refer me, expand my work.... for me, i guess you could say its a performance, but its also me.. i built something that i feel is the embodiment of myself and am proud of how great it is so i dont mind flexing.. If you cant, hire someone who can do it for you.. i have hired before and it didnt turn out so bad.

r/startups1d ago

I am neutral about having maybe contributed to the weights. What would be misguided in my opinion would be to force myself to continue writing those (partly pointless, I agree) little programming explorations without the pleasure of doing so. So much efficiency and siloing of individuals has been created in programming in recent times that I doubt the point.But to me there's a strong difference between programming and non-programming things re: AI. I don't feel the same way about any other subje

HN1d ago

I’d keep a “things I want to change” list and leave each idea there until a customer mentions it too. Would have saved that Sunday homepage rebuild and probably a few more after it.

r/EntrepreneurRideAlong1d ago

Hello! I recently graduated in graphic design with my demo, Desolate Light, and this was my first ever game, and most of the focus went on how the game looked. Now I am completely in a daze, before I was laser focused art, animation, code etc but now without a deadline looming over me I can take a step back and say fundamentally the core gameplay of the game is not "fun", and it's buggy and very messy. But I want to keep developing it. However, it's also a pretty decent-sized g

r/IndieDev1d ago

Starting over with a tighter focus sounds like a smart move, especially since past customers are still asking for it. Keep the product simple, focus on image generation and architectural rendering, and talk directly to those users to learn what they’d actually pay for. You already have some demand, so build around that before adding more features.

r/Entrepreneur1d ago

I’m sharing this early because I need a reality check before I spend more time building it. I’m working on a small side project and would love feedback on the problem it should solve first. What makes you personally decide a new tool is worth trying instead of sticking with your current workaround? I’m especially interested in the point where an annoying task becomes annoying enough to look for a solution. submitted by /u/Embarrassed_Tune4137 [link] [comments]

r/hwstartups1d ago

yeah, this is me too.I kept rewriting my site trying to get it to match some ideal version im my head,probably never was going to. What actually helped was just putting it out and letting real people use it.If the product does something useful for them, they'll tell you what matters and what doesn't. And they're way more blunt about it than I ever was with myself.

r/EntrepreneurRideAlong1d ago

Okay so to be honest I sat on my first real idea for like a year because I was scared it would look dumb once it was actually out. I just picked the smallest version I could ship that week. I don't know if that counts as living the idea.

r/EntrepreneurRideAlong2d ago

Hello, for context I am a first year Engineering PhD Student. I have been working on building an experiment since March now. It is close to completion but not exactly complete yet. I recently found out, another group at another university is building the exact same experiment as me. I mean the exact same. They will be studying the exact same phenomena as me. Their setup is complete and they will be running experiments really soon. There is no way I will be able to submit anything for publication

r/GradSchool2d ago

Exactly. I think that's the bigger bottleneck now. The interesting part for me is that it changes what building should mean. Im less interested in helping someone spend 2 weeks making an mvp and more interested in getting them something they can put in front of potential users quickly. Landing page, positioning, demo, waitlist, outreach, feedback... then build once there's evidence of demand. AI made building cheap. It didn't make people care about your product

r/microsaas2d ago

Hello! Im a beginner solo dev or at least aspiring to become one, i am currently learning C++ language to use Unreal engine, but I get easily overwhelmed, I really like dev and I’ve been doing some simple projects here and there, but I don’t know if I have the skill to pursue it. Now with that being said I designed a ttrpg way back from scratch and Ive been trying to dev a zombie survival game And had an idea to combine the two Id love opinions about this should I continue or like give it up? I

r/IndieDev2d ago

This is exactly why I think over-polishing content before you have enough feedback is usually a trap. A website, YouTube video, Reel, TikTok, whatever its job isn't to look perfect. Its job is to make the ICP see, understand, and feel what they need to in order to take action. You can spend 3 weeks making something you personally love, only to discover that your customers don't care about half of it. The most important opinion isn't yours. It's the potential customer's.

r/EntrepreneurRideAlong2d ago

The line that got me was 'I don't know why I treated the first version like something I had to get right forever, I've been doing the same thing with my own landing page lately, rewriting sections over and over before anyone but me had even seen them. Feels obvious in hindsight that real usage tells you more in a day than a week of second-guessing yourself. Good reminder.

r/EntrepreneurRideAlong2d ago

Thats where Ploy ended up being useful for me I could change a page or throw together another version when I learned something new without making every little update feel like another rebuild

r/EntrepreneurRideAlong2d ago

my ideas are nice, but i can't do anything after opening the project on ANY game development i tried, and i don't manage to follow up a tutorial, maybe for me is better trowing the idea in the trash, zero motivation to go on submitted by /u/Busy-Ad-3219 [link] [comments]

r/gamedev2d ago

I wasted way too much time trying to get everything right before launch once people started using it, some of those decisions barely mattered anyway.

r/EntrepreneurRideAlong2d ago

I’m pretty sure most of us have done this: We get a brilliant idea → spend hours thinking about it → make a beautiful Notion page / document → maybe even start building it… …and then life happens. A job gets busy. Another idea comes along. Motivation disappears. And eventually that project becomes another forgotten folder sitting somewhere on our laptop. 😂 So I thought: let’s dig those ideas back up. Share the project you abandoned, the idea you never finished, or even the crazy thing you still

r/SideProject2d ago

The weird part was realizing I didn't need a better first version I just needed something I could keep changing half the stuff I thought mattered before launch barely mattered once people started using it

r/EntrepreneurRideAlong2d ago

I’m pretty sure most of us have done this: We get a brilliant idea → spend hours thinking about it → make a beautiful Notion page / document → maybe even start building it… …and then life happens. A job gets busy. Another idea comes along. Motivation disappears. And eventually that project becomes another forgotten folder sitting somewhere on our laptop. 😂 So I thought: let’s dig those ideas back up. Share the project you abandoned, the idea you never finished, or even the crazy thing you still

r/SaaS2d ago

The 3 weeks wasnt wasted though, it was just spent on the wrong thing. Fiddling with the site was you avoiding the scarier task, which was showing it to people and finding out if anyone cares Its the same thing as founders who spend 2 months on the logo. The site is safe because nobody can reject a headline change. The customer conversations are where the actual risk lives The feature you barely mentioned being the thing people care about, that pattern is universal. Youre now in the loop where t

r/EntrepreneurRideAlong2d ago

Waiting until the site feels finished can become a trap half the decisions get easier once a few real people have used the thing

r/EntrepreneurRideAlong2d ago

I put my first site together pretty fast and then spent like 3 weeks messing with it before I even had enough people visiting to know what was wrong changed the headline a bunch, moved sections around, redid the pricing page and at one point I spent most of a Sunday changing the homepage and by Monday I liked the old version more Then a few customers started using the product and the stuff they cared about wasn't even what I had spent all that time polishing one feature I barely mentioned ke

r/EntrepreneurRideAlong2d ago

Honestly, partly, and nowhere near well enough.The parts that compound are the ones I turned into defaults instead of notes. Confirmation on the address and the callback number only, the opening delay, how the vocabulary gets loaded, the format of the post-call summary. Those now ship with every new customer without me deciding anything, so each deployment starts further along than the last one did. That half is genuinely cumulative.What does not compound is everything specific to how one owner

r/SaaS2d ago

I'm currently working on my indie game (and don't worry, I won't mention its name—I don't want this post to come across as advertising). It's my first game, and I'm making it completely on my own, so I have to admit that there are still a lot of areas where my skills and game design are immature. I've really felt that over the past few days. And because I don't have any teammates or collaborators, I don't really have anyone I can have an in-depth discussion ab

r/IndieGaming2d ago

I stopped treating it like an idea and made a 1 day version that only does one thing. fear got smaller once I had something ugly but real to show. set a timer for 45 min and dont let yourself plan past that

r/EntrepreneurRideAlong2d ago
Source preview · reddit.com

I worked on my last game for 3 to 4 years and upon releasing it I discovered that I should have let the wishlists ripe and that mistake costed me years of…

reddit.com2d ago

i feel fear when trying to implement an idea and procastinate a lot. submitted by /u/Gloomy-Animator-2778 [link] [comments]

r/EntrepreneurRideAlong2d ago

I just finished my first devlog and Im feeling a little anxious about it. Im not really used to talking on video, especially not in English publicly, but I did it. I’m actually kinda proud of what I’ve put together and hopefully I’ll get some feedback so I know what I can improve on for the next one and whatnot. submitted by /u/Friend-Pretty [link] [comments]

r/gamedev2d ago
Source preview · reddit.com

Actually, I did that right after I left my job but didn't have anything built. I think I need to build something, then get back to those community events. Thank you so…

reddit.com2d ago

every day i opened Notion, moved the boxes around, and somehow felt done already. beedone probably helped me notice i was tracking the ramp-up more than the work itself. the wierd part is the minute i stopped polishing the log, i started the thing faster. idk why that was harder than the spreadsheet. anyone else do this or is it just me? submitted by /u/toujourspluss [link] [comments]

r/QuantifiedSelf2d ago

Hey everyone! A few months ago, I shared an early version of Thruzzle here and received awesome feedback from this community. I’ve spent the last few months completely rebuilding it from the ground up to polish the UI, refine the core deduction mechanics, and add way more content. What’s new in this rebuild: Complete UI Overhaul: Dark theme with clearer contrast and visual hierarchy. Campaign Mode: 100 increasingly difficult levels across 10 distinct worlds. Ranked & Leaderboards: Win games

r/IndieGaming2d ago

That's basically the story of my life. Sometimes it's because a new more exciting idea crosses my mind, but many times it's because in the process I realise it wasn't such a great idea in the first place.

r/SideProject2d ago

I have to hit the gym, I just have to step back from all this at times. I have seen similar threads. Part of me thinks we need a way for people to meet up and chat about projects like a teams chat, where we review each others projects, and bounce ideas off each other. I know there are sometimes breakfasts / coffee meet ups with local businesses, great to help with sanity (or so I'm told). I've never made it to one yet.

r/SideProject2d ago

Fair point. I would still rather be alone building my own thing than stuck in a toxic office. Taking breaks to hang out with friends or pets definitely keeps you grounded.

r/SideProject2d ago
Source preview · reddit.com

It's ok if the project is the goal not the end state

reddit.com2d ago
Source preview · reddit.com

What did you do on X? Any tips?

reddit.com2d ago

One thing I did not really understand when I was learning from tutorials was how much time you actually spend debugging when building a real application. A tutorial gives you the correct code and the expected result. Building on your own is different. You can spend an hour wondering why something is not working, only to discover that the problem was a small mistake somewhere completely different from where you were looking. I am starting to appreciate that process instead of seeing it as a sign

r/webdev2d ago
Source preview · reddit.com

submitted by /u/littlemissmimilee [link] [comments]

reddit.com2d ago

when you work at a company, you have teammates to celebrate small wins with, complain about weird bugs with, and get instant sanity checks from. when you are building a solo product in your bedroom, every single doubt, every server crash, and every churned user sits squarely on your own shoulders with no one to talk to. how do you guys find genuine founder peers to keep your mental health intact? submitted by /u/ImObluentasteit [link] [comments]

r/SideProject3d ago

First of all, thank you so much for all the positive comments on my last post. Really appriciate you all ❤️ The post got around 20k views, which honestly I was not expecting at all. Now back to the actual work. From last 3 days I've been reaching out to new potential clients and also emailing some of my old clients. Till now, I've reached out to around 70 people . No big win yet 😅 but just getting started. I'm mainly looking for international businesses and agencies where I can help

r/EntrepreneurRideAlong3d ago

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