Indie game developers release games and seek visibility on Steam
Several posts announce new indie game releases or wishlisting availability on Steam, demonstrating a common need for increased visibility and player acquisition within the platform's marketplace. This highlights the ongoing challenge of discoverability for independent developers.
SOURCES (60)
“Yes they also have a physical version in the works too! submitted by /u/Electronic-Guitar114 [link] [comments]”
After months of development, we finally launched the page for our first game, Rutterkin! It’s a game about wizards playing cards in a tavern :) If you’re interested feel free to check…
After months of development, we finally launched the page for our first game, Rutterkin! It’s a game about wizards playing cards in a tavern :) If you’re interested feel free to check…
“https://store.steampowered.com/app/4709920/Donna_the_Firebreather/ submitted by /u/Peli_117 [link] [comments]”
“Hello! I wanted to show what progress was done to Everwind - a voxel-art open world survival craft RPG. We're releasing the Winds of Creation & Beyond update late September and the trailer above serves as an announcement of it. submitted by /u/DomFakker37 [link] [comments]”
“Hey everyone! We are a small indie team, and we’re super excited to share that our game, Chop Chop Together, is releasing on Steam in just 3 days! It’s a chaotic 1-4 player co-op party game where you and your friends work together to fulfill orders under strict time limits across 3 different professions: Fishing: Catch, process, and package fresh fish. Warehouse: Sort, pack, and ship inventory efficiently. Blacksmith: Smelt, forge, and craft gear on deadline. Key Features: PvP Mode: Play the PvP”
“Just few hours ago the Steam store page went public. Please wishlist to support. submitted by /u/Anomliz [link] [comments]”
“If you like what you see, Xanthiom 2 is on sale on Steam! submitted by /u/UnderstandingMoney9 [link] [comments]”
“Hey everyone! We’re a small indie team working on GRAVENTH , a 2D pixel-art roguelite where you explore dangerous underground areas, fight creatures, collect resources and loot, and make it back alive to improve your character and prepare for the next run. The game is currently a candidate for the Steam Next Fest this October , and we’re working hard to get everything ready. We’re still improving the game, especially the procedural dungeon generation, combat, enemies, environments and progressio”
“Hey everyone! We’re a small indie team working on GRAVENTH , a 2D pixel-art roguelite where you explore dangerous underground areas, fight creatures, collect resources and loot, and make it back alive to improve your character and prepare for the next run. The game is currently a candidate for the Steam Next Fest this October , and we’re working hard to get everything ready. We’re still improving the game, especially the procedural dungeon generation, combat, enemies, environments and progressio”
“Just released the demo for my first ever game, and was excited to share it. Hivekeepers: A relaxing beehive roguelike. Collect honey, hatch bees, and unlock upgrades as your bees defend the hive from hungry invaders. Demo link: https://store.steampowered.com/app/5132700/Hivekeepers/ Any feedback is welcome! <3 Bzzz Bzzz submitted by /u/Copycat_95 [link] [comments]”
“You can wishlist Revenance now on steam! 🎮 https://store.steampowered.com/app/5023810/Revenance/ Any feedback on the trailer?? 👀 submitted by /u/MerrYenn8 [link] [comments]”
“An atmospheric and tense game about a detective transferred to a small town to investigate a series of murders submitted by /u/splesxc [link] [comments]”
“Free Demo included: https://store.steampowered.com/app/4492990/Dread_Admiral/ submitted by /u/tescrin [link] [comments]”
“The demo for Conglomerate has been up for a few weeks now and has just over 1000 downloads, but only two comments. I’m really keen to get player feedback ahead of Next Fest and Launch in November to make the game the best I can. AI disclosure: AI has been used to support the generation of code, game mechanics and balance. No generative AI is used in the game, and all outputs have been validated and reviewed before inclusion in the final version. If you like management/tycoon simulation games thi”
“The demo for Conglomerate has been up for a few weeks now and has just over 1000 downloads, but only two comments. I’m really keen to get player feedback ahead of Next Fest and Launch in November to make the game the best I can. AI disclosure: AI has been used to support the generation of code, game mechanics and balance. No generative AI is used in the game, and all outputs have been validated and reviewed before inclusion in the final version. If you like management/tycoon simulation games thi”
“Hey everyone, I’ve been working on an anomaly game called AIRPORT 7 and the Steam page is finally live. It’s a short psychological horror game inspired by The Exit 8, liminal spaces and surreal environments. Basically you’re stuck in an endless airport terminal and have to pay attention to your surroundings. If you notice an anomaly, turn back. If everything looks normal, keep going. I’ve been working on this for almost a year and I’m really happy to finally have the page public 😭 The game is s”
Hey ! Just announced Floraison, my cozy narrative game about language of flower and crafting bouquets for people around you. I made 100 wishlist in 24 hours that's look so cool, people…
Hey ! I just announced Floraison, my cozy narrative game about the language of flowers. I just hit 100 wishlist in the first day, is that a good start ? What do…
It's called Vice Signalling - your goal is to infiltrate a secret society, decipher their secret signals and use them to uncover a conspiracy against the Emperor. It kinda plays like a…
“Hey r/IndieGaming ! It's launch day! He Who Watches, our first-person, gravity shifting puzzle game from solo developer Bobby Vanden is OUT NOW on Steam and itch.io ! We've shared this here a few times and got a lot of enthusiasm, but also quite a few people said that the gravity-shifting was a little overwhelming! For our launch trailer, we tried making a slower paced video with voice-over explaining the game. What do you think? Congratulations to Bobby for getting this out into the wor”
“I’ve been trying to make these more of a regular release - I hope you enjoy and try out these games! submitted by /u/RetroviewsGaming [link] [comments]”
“So exciting! Link: https://store.steampowered.com/app/4979870/Mini_MeMao/ Mini Me-Mao, a companion that lives right on your desktop! Unpack and decorate a cozy digital dollhouse, dress up your mini and watch them paint while you work or play. Sell their art for gold, unlock new painting styles, collect charming decorations, and create the perfect space that grows with you. submitted by /u/sleeping-robot [link] [comments]”
Hey ! I just announced Floraison, my cozy narrative game about the language of flowers. I just hit 100 wishlist in the first day, is that a good start ? What do…
“I've been solo developing We Need More Humans! since February earlier this year, and I just dropped the full game on Steam! It's a nodebuster-like about abducting everyone on Earth with your UFO. Generateive AI Disclosure: AI was used for localisation and debugging here and there. Otherwise, everything else is AI-free Check it out on Steam! 🛸 submitted by /u/_Matt_02_ [link] [comments]”
“A friend just made this vampire themed idle game! If you like idle games give it a try and show him some love! Tell em Char sent yah submitted by /u/charvatdg [link] [comments]”
“so this is a big one for us. we just put up the steam page for our first game. three of us started this with basically no art experience. we ended up making every single asset ourselves because we couldn't afford not to, and honestly there were a few points where we almost scrapped everything and started over. but here we are. the game's a lumberjack incremental. you chop trees in different forests, process the logs into lumber, sell it, and use the money to level up your character or un”
“tiny city builder inspired by tropico and gta, launching today on steam: Vibe City Islands Architect. Does your game use GenAI? no. submitted by /u/Independent_Race4384 [link] [comments]”
“tiny city builder inspired by tropico and gta, launching today on steam https://store.steampowered.com/app/3589770/Vibe_City_Islands_Architect/ submitted by /u/Independent_Race4384 [link] [comments]”
“Its called Fleshgrinder! Steam page and demo out already! submitted by /u/D3c1m470r [link] [comments]”
“https://store.steampowered.com/app/952100/Bad_Pixels/ submitted by /u/dadako [link] [comments]”
“Make the World Great Again is a satirical first-person horror game about a private island where the elite meet. The parallel-universe one, of course. We are developing this game in small team of three people. What do you guys think? Link to Steam: https://store.steampowered.com/app/4595460/Make_the_World_Great_Again/ submitted by /u/Althoric [link] [comments]”
“The Garden must Bloom... Hey y'all. I'm getting my first ever game ready for Steam Next Fest. If anyone could take a look and give their thoughts, I'd be extremely grateful. Play it here: https://avowiz.itch.io/digital-druid Wishlist on steam: https://store.steampowered.com/app/4901440/Digital_Druid/ submitted by /u/TheFeedbag [link] [comments]”
“I've been working on rougelike for months. and I'm getting close to publishing the game :3 I have my game up on steam for wishlisting if any of you guys are intrested in my game >w< submitted by /u/Southern-Cut-5759 [link] [comments]”
“wozitdev's 3D Sniper will be releasing November 19th, 2026. Available to wishlist on Steam now! submitted by /u/wasitworthitdev [link] [comments]”
“Hey everyone! I’ve been working on Survivors Gate, which is basically a high-speed runner mixed with roguelite build crafting. It is inspired by suvivors games (there comes the name from) but instead of walking in circles in an open arena, you have unstoppable forward momentum and steer freely from side to side while dodging hazards, picking gate modifiers, and grabbing crazy abilities. It is also kind a like those fake mobile ads but a real game tho. You can choose different heroes, mounts and”
“Hi! I’m the developer of Alice’s Gaze , a dark fairy-tale incremental idle game. The game launched about a day ago and has sold over 6,000 copies so far, which was far beyond my expectations. I’m now looking into Steam collaborative bundles, but I’ve never set one up before. How do indie developers usually find suitable games and developers to partner with? Is it best to contact them directly, or are there communities or other common ways to connect? Also, what tends to make a good bundle match—”
“After some delay. May first series project. Will probably follow the statistics, but I'm still proud of it. https://store.steampowered.com/app/3467750/Fairysite/ submitted by /u/WoolTyranny [link] [comments]”
“After some delay. May first series project. Will probably follow the statistics, but I'm still proud of it. https://store.steampowered.com/app/3467750/Fairysite/ submitted by /u/WoolTyranny [link] [comments]”
“I got the green light to write a couple of indie game reviews for Unwinnable magazine, and I’m looking for interesting games that are FINISHED and playable either in a browser or on Mac. A couple of notes: Before I write the piece: Even if I really like your game, there’s no guarantee the editor will approve the review. I’ll submit the game, but the final decision is theirs. The review itself: I tend to focus on the positives, but this is still a review. If there are meaningful negatives or thin”
“I got the green light to write a couple of indie game reviews for Unwinnable magazine, and I’m looking for interesting games that are FINISHED and playable either in a browser or on Mac. A couple of notes: Before I write the piece: Even if I really like your game, there’s no guarantee the editor will approve the review. I’ll submit the game, but the final decision is theirs. The review itself: I tend to focus on the positives, but this is still a review. If there are meaningful negatives or thin”
The demo for our upcoming game SlotsNStocks dropped today on Steam. It is a strategy slot building roguelite. Check it out here: https://store.steampowered.com/app/4206100/SlotsNStocks/ submitted by /u/CastACard [link] [comments]
“I am looking for someone as the tittle said also can give review on them how was it gameplay etc submitted by /u/Willing_Job763 [link] [comments]”
“In early May, we participated in a game jam where we developed a prototype for this game. Our game won the award for best graphics, which inspired us to develop the game into a full-fledged version. Today, we finally released the game's Steam page :) submitted by /u/Xakkar55 [link] [comments]”
“In early May, we participated in a game jam where we developed a prototype for this game. Our game won the award for best graphics, which inspired us to develop the game into a full-fledged version. Today, we finally released the game's Steam page. We appreciate any feedback :) submitted by /u/Xakkar55 [link] [comments]”
“After a year and a half of development AstroScaper landed on Steam! We're a two-person team and this is our first fully independent commercial game. Feels surreal, we've learned a ton while making AstroScaper - and we already see plenty of things we'd like to keep improving - but overall it's a wonderful journey! submitted by /u/kpt_jarzombek [link] [comments]”
“Hey everyone! I'm one of the developers of Stamperor! , a small indie game we've been working really hard on. We're currently running a playtest, and I'd love to get some fresh eyes on the game. Especially from people who enjoy weird, experimental, or strategy/management games . Stamperor! is a binary decision-driven city builder where you play as an alien jester who becomes a temporary emperor and must make unusual decisions by stamping decrees, trying at all costs to keep every”
