Indie game creators need feedback on new game mechanics
Multiple indie developers are actively seeking feedback from players and the community regarding their games' unique features. This includes testing status effect systems, twists on existing gameplay formulas like Buckshot Roulette, and overall design choices to improve player experience.
SOURCES (60)
“Before posting online, I found 0 games with this mechanic. LMK what you think. submitted by /u/devzindie [link] [comments]”
“If you want to try Itch.io submitted by /u/TheHeistGameSupport [link] [comments]”
“I've been building Baseball RPS solo in Unity. The core idea: baseball is a guessing game between pitcher and batter, so each at-bat is an RPS clash. The twist is the wind. After the pitcher commits face-down, the wind reveals which throw it backs, so the batter gets one piece of information and has to decide whether the pitcher played into it or around it. Around that loop there's deck building, traits, server-refereed online matches with a CPU fallback, and a league ladder. It's no”
Hey r/IndieGaming ! This is It'll Hold, a poker roguelike I've been building in Godot. - Each poker hand you play becomes a floor. A Flush, a Full House and a Pair…
“Hey everyone, My friend and I have been working on a game called Tank Havoc for quite a while, and we're finally getting ready to release the demo on October 8. Tank Havoc is a top-down, team-based multiplayer shooter where you play as unique tank operators, each with their own playstyle and personality. Learn their strengths and weaknesses, master their abilities, and strike at the right moment to dominate PvP battles. The demo will feature Brawls (3v3) with two game modes: Supply Drop: Col”
“Hello everyone, my first game is a casino sim where you are the dealer, not the gambler. Demo is out today. Looking forward for your feedbacks, Enjoy. https://store.steampowered.com/app/5061860/Casino_Dealer_Simulator/ Some of the art in this game was made with the help of generative AI. The voxel character portraits were generated from written prompts using an AI image generator, then cut out, colour-corrected, posed and animated by hand by the developer. The store page capsules and the achieve”
“Initial Check [x] I have checked the existing issues and this one is not a duplicate Core Category 🕵️♂️Intelligence Feature Category 🧰Items Description so basically it would be a small pack of playing cards big as the small crate, when you would place it down you your friends and hanses can play cards to pass the time in the trenches (any card game even made up ones). But when the games will become boring you can start to gamble small valuables like bullets, grenades, food, a way to repair li”
“Over the weekend I launched a public playtest for my game to gather feedback on the combat mechanics and overall game feel. It was a bit of an experiment. I wasn't sure how interested people would be in playing an unfinished game specifically to provide feedback, or whether a public playtest would provide much useful information at all. I was also a bit nervous players would think it’s more of a demo and expect more out of it. From a marketing perspective, the playtest performed pretty poorl”
“EDIT: I forgot to describe the game, it’s an FPS zombie game, set in a post apocalyptic wasteland, you operate a train that runs on meat and you are enslaved to an evil AI factory that forces you to collect meat each day… you have the choice to rebel also and attempt to destroy the AI factory I made a game called Meat Train, it’s released on Steam in Early Access and has received 69 reviews (91% positive), just over 2k copies sold. Steam page: https://store.steampowered.com/app/3216230/MEAT\_TRA”
“With 4 - 12 players, you have 3 minutes to paint and clean an area. Plot twist: one of the players is the Saboteur (traitor), whose goal is to stop you from getting the job done without getting caught. One of their abilities is Poisoning: target a player, and 10 seconds after contact, they’ll fall unconscious for 15 seconds. We had a lot of fun with this mechanic, but technically, the Saboteur can completely ruin one player’s game by repeatedly targeting them. submitted by /u/Bojack9”
“Hey! I'm working on a strategy game where your army is rolled with dice. You start small: a few dice, a handful of soldiers and every battle you win lets you add more dice and power ups to grows your army from a dozen units to hundreds, then thousands. The game is still in deep development, but we're aiming to keep the art simple and close to what you see in this video Honest feedback welcome Thanks! submitted by /u/Agreeable-Anxiety174 [link] [comments]”
“Looking for honest feedback on beta of the game we created at greenlitstudios. the game is called deadmile and its a fps co op multiplayer pve game in early development made in godot here is the link: https://greenlitstudios.itch.io/deadmile for feed back type it in comments of original post or in the coment section of the game must include: Rating of the game from 1 to 5 music rating of the game what u loved about the game what you have hated about the game and bugs if you find them steam is re”
“Hey all, I've been developing Diceminoes , a balatro inspired rougelike where you roll dice, fuse them into dominoes, and then try and assemble them on the board and score them against the game's patterns, you can use modifiers, dice items, and roll runes to help you increase your score and increase your mult! submitted by /u/TiernanDeFranco [link] [comments]”
“Game idea I've been working on — looking for feedback I'm working on an idea for a cooperative mystery board game set in a haunted mansion, combining a physical board game with a mobile app, real-world challenges and a hidden traitor mechanic. Players move one 3D-printed character piece around a mansion-style board. Each room can trigger an event through the app, where a ghost tells the players something that happened in that room and gives them a clue or challenge. At the beginning, eve”
“Note: Audio is still very early and mostly placeholder. One of the things I’ve been working on in Lootdeck is making the room itself matter during combat. I don’t want fights to feel like you’re just standing in an arena and playing cards until everything is dead. Positioning, traps, hazards, moving parts of the level, and other environmental elements can all change how you approach a fight. Sometimes the best move might not be about which card you play, but where you stand or how you use the ro”
“Man, impressive, terrifying as well, gamifying guns lol. Impressive set up and Idea, (it's really laggy to just watch on the serv tho), congrats”
“Hit or Die is an online card game for 2 to 4 players with voice chat built in. Rounds are short: get close to 21, the furthest player gets hit, and whoever gets hurt picks up an item to use against the others. It works best with friends on voice who are ready to blame each other. You can also play solo against bots if nobody is online. You can try the demo of the game now and also please wishlist my game if you liked the idea! https://store.steampowered.com/app/5267410/Hit_or_Die_Demo/ sub”
Heres a little sneak peek of my co-op cat mode for my game, The Quantum Mechanic. In this mode you operate a spaceship with friends and fight against solar system invaders (as…
“Our indie studio has been working for a year on this relaxing/chaotic goblin canoe game with realistic canoe mechanics which are fun to learn, but hard to master. We're currently preparing a playtest so we can get even more feedback on the game and hopefully find players who love the game as much as we do! You can sign up on Steam now to get get access when the playtest is live. The game is called Goblin Getaway and here is a Link to the Steam page Hope you all have a wonderful day and that”
“hello everyone I thought it would be great if i just take ideas from the people who are more experienced then me I am just looking for fun and addictive ideas which is a unique concepts submitted by /u/Ok_Clothes_7364 [link] [comments]”
“I'm trying to make a card game where every rule is a sequence of words on the table and every part of it can be twisted to change the rule's effect, including the win condition. If I could find out if this idea has any legs before I invest a bunch of time and money, I'd love for someone to play it on itch The prototype is built using AI-generated visual assets and sounds. Thank you in advance for any feedback on the core game mechanic. submitted by /u/nado121 [link]”
“Hey everyone! We're developing HANDS OVER , a multiplayer horror game where you play a lethal version of classic tabletop games. To get people in the mood at a recent showcase, we built the actual jaw from the game. It smokes, it snaps, and it acts as the actual input device for the game. We just hit 100,000 wishlists and wanted to share this monster with you all! submitted by /u/ArtDock [link] [comments]”
“Hey man thanks so much for the feedback! It’s been hard to imagine what it’s like for new players. I’ll add those one-liners - I think actually I’ll also maybe pull fast mode for now. The idea was just that the blinds went up much quicker. I wanted players to commit to ranked games to keep the quality high - So fast was aimed to end after 20 mins. But yes I think it’s too much for the homepage. Yeah the bots are pretty stupid haha. Turns out it’s pretty hard to write good poker bots. The ones in”
“The fun part? The recoil can launch the player backwards, so you can use the shotgun to move through the air while fighting enemies. What do you think guys? Neon One-Man Army: https://store.steampowered.com/app/4983550/Neon_OneMan_Army/ submitted by /u/RipeXT_Studio [link] [comments]”
“I'm looking for people to try Call of Cubie, my first game, and tell me where the experience falls apart or what deserves attention next. It's a free browser multiplayer FPS with infantry, tanks and helicopters, developed as a hobby with AI coding assistance. Play: https://play.patio.fyi This is an open, unpaid playtest, not an appointment. I leave the server running around the clock and you can play when I'm absent. I do not need to be online. Feel free to bring friends or join by y”
“This is barstow.io It is a multiplayer first person shooter that runs in the browser. We have been building it for about a year. It's live so you can try it out. You don't even have to create an account to try it out. We have servers running in the US and in the EU. We appreciate your feedback! Thanks! submitted by /u/Navoke [link] [comments]”
“Hello everyone! I've been working on this game for quite a while now, and I decided to finally share it with you :) It's a multiplayer, class-based horde shooter where you and your friends play as armed nuts fighting against forest animals. I've mainly been focusing on FPS movement, optimization, and the class system so far. I'm also trying to build a small community around the game. If you like what you see or want to follow the development, feel free to join my Discord: https:/”
“Hello! I've been working for years on a new idea for gameplay mechanics, inspired by old-school arcade games. The basic idea is to use colors to have the player solve a situation where they need to be fast and clean. The faster and cleaner you are, the more the game rewards you, giving you wider windows for using colors. What do you think about? It is original or has it already been used by some game in the past? submitted by /u/Fax3D [link] [comments]”
“Been working on Terminal Dice which is a retro style poker/yacht dice game. It’s basically a roguelike where your “deck” is a bag of dice. You roll each round, modify individual faces, collect increasingly strong relic combos, and try to get the largest score you can. Each stage has different bosses, mechanics and choices along the way. You can pick and choose difficulties vs rewards. Relics can unlock some insane combinations, and even low scoring dice like 1's can become extremely viable.”
“Playable Link: https://store.steampowered.com/app/5104040/Dice_Roll_Society/ Dice Roll Society is a dice building roguelite where every roll scores. With a scoring system inspired by Balatroy, you always have five dice and build them face by face. At the same time, you build your scoring rules, so you must find synergy between your dice and your scoring chips. Every third table there's a boss that adds a difficulty. You also have a shop where you can buy dice and plaque packs, where you can”
“Playable Link: https://store.steampowered.com/app/5104040/Dice_Roll_Society/ Dice Roll Society is a dice building roguelite where every roll scores. With a scoring system inspired by Balatroy, you always have five dice and build them face by face. At the same time, you build your scoring rules, so you must find synergy between your dice and your scoring chips. Every third table there's a boss that adds a difficulty. You also have a shop where you can buy dice and plaque packs, where you can”
“Hey y'all! I'm a first time indie game developer and have a demo I would like to share with y'all at demo.saytangent.com It's a conversational card game that is positive sum and is intended to spur genuine connections through various thought associations. I am in process to kickstart it in the coming months. I would love to know your thoughts and appreciate your time. submitted by /u/Seshett [link] [comments]”
“Trying to work on a new gamemode in my coop survival horror. Does it look good? What can I do to improve it? submitted by /u/Necessary-Alps-5066 [link] [comments]”
“These are 4 of my minigame drafts. I really want to focus on nailing the mechanics before further development. Do you think a more polished version of these will be popular? What's your feedback? How would you market this? submitted by /u/PsyArtisan [link] [comments]”
“Hey! I've been developing this game for a few weeks and wanted to get some feedback. It's a turn based game with physics! I was inspired by DOFUS and pool games. The idea is to have different robots with abilities. Let me know what you think! Cheers from Mexico! submitted by /u/ciber_chico [link] [comments]”
“Hi everyone, I’m designing a game called The Wild Rogue: Cards of Madness and want to get feedback on the mechanics. It is a Poker Tower Defense Roguelite where towers shoot at insectoid alien creepy crawlies (towers do not take damage or block the path). Core Gameplay: The Hand: You get 6 cards per round. Combos give you basic versions of towers The Exploding D20: Every card gets 1 reroll dice per round. When used, the dice explodes and will not return until the next round is over. Rolling a 20”
“Hi. Solo dev, first game, and I'm at the point where I've stared at it too long to judge it. The idea: you don't control the cat. You hold a laser pointer and drag the dot around, and the cat decides for himself what that means. He knocks over the lamp, jumps on the counter, sets the sofa on fire if you've picked that power. Everything he breaks goes on an itemised receipt down the side of the screen with real prices on it, and when the 60 seconds are up the owner comes home, loo”
“I recently added a short tutorial to Dice Target to make the rules and controls easier to understand for new players. This clip shows the current tutorial flow. I’d especially appreciate feedback on whether the instructions feel clear and whether anything is still confusing for a first-time player. Play Store: https://play.google.com/store/apps/details?id=com.kwokkinlau.dicetarget AI disclosure: AI tools were used for coding/development assistance and for drafting some promotional content. The g”
“Hi, I’m the developer of Duck Fest, a Gwent-inspired card battler with playing cards and pixel-art ducks. Players compete for flags, choosing where to play cards and when to pass. There’s a free Windows demo on Steam with a story tutorial you can play solo. I received some helpful feedback from a player who finished the demo. Translated from Japanese: “There are the core game rules to learn, plus the individual card abilities. That gives the game depth, but as a first-time player, I felt overwhe”
“I hope this is the right place to put this. Been working and still am on a Poker style rng game where you can deal a full Poker board and earn badges based on what cards you are dealt. I love the core concept so I made my own. Pc and mobile friendly submitted by /u/Exvicitie [link] [comments]”
“Hi y'all, I'm making a pawn shop game for the GBJAM 14. But I'm really struggling with how to or if to implement negotiation mechanics. was hoping y'all would have some good examples of negotiation mechanics done right or ways you would make negotiation more interesting. I'll start; I've always loved games like potion craft and think the negotiation mechanics in that game fit very well. Though very simple. l think the quick time event adds a nice touch of excitement to ma”
“I have what I think is a good gameplay loop, but I’m a bit biased, as I’m the only person who has really tested the game out. Due to it being a movement based shooter intended for gamers with a good level of skill in FPS games, it’s hard for me to have family and friends test it out. I really just need feedback on the game’s loop. Are there discords or other places I could put the prototype I have to get some good constructive criticism/feedback? submitted by /u/Remote-Drink9129 [lin”
“Working solo on a dice game (Piment Dice — risk/reward dice mechanic, dice sometimes land on a bonus face you can keep for double points or turn to pick a safer value), and I ran into a balance problem I'm curious how others have solved. The core decision is: keep the bonus die and risk it not fitting anywhere useful, or turn it for a smaller guaranteed gain. Early in a round it's genuinely tense — say you've got four dice on 5s and a bonus die red showing something else. Turn it to”
“I’ve been working on a little side project: an online version of TEG / Risk. I’ve wanted to make something like this for years, mostly because I love these old-school territory conquest games and thought it would be fun to see how they work as a simple online game. It started as a way to scratch my game-design itch, but I ended up actually making something playable. Right now it’s very much a work in progress. I’ve mostly been playing it with friends, trying to figure out what feels good and wha”
“Hi! I’m looking for people to join our weekly Sculpturillo Playtest this Saturday! Sculpturillo is a multiplayer party game where one player sculpts a word in 3D and the others try to guess it . One of the systems we’re currently testing allows players who speak different languages to play together in the same lobby . Instead of everyone having to play in the same language, each player sees the words in their own selected language . For example, an English, French, German and Italian player can”
“Hi everyone, I'm working for a while at my next indie game, Coindrop Dungeon. The idea was to combine the Pachinko peg board with a dungeon crawler genre: the combat is a game of pachinko and the equipment are your coins and the board itself whose pegs you can upgrade. What do you think? Yay or nay? submitted by /u/i_like_trains_a_lot1 [link] [comments]”
“Hey everyone! We’re a small indie team working on ZAR, a Balatro-like roguelike built around 3D physics-based dice. 🎲 Instead of simply pressing a roll button, you physically throw your dice into the arena, build combinations with Relics and Augments, upgrade your dice, and try to create increasingly ridiculous scoring synergies. The Alpha version is currently playable, and we’re looking for feedback before we move further toward our Steam demo. If the concept sounds interesting, we’d really ap”
Hello everyone, I have my demo ready, but before publishing it, I want to have a small group of people try it first so I can receive some feedback/tips. If anyone is…
“It’s still very early, so a lot can change, but I’d really love to hear what you think about the core loop, pacing, and overall feel. Any feedback is welcome, especially on what looks fun, confusing, or could be improved. Thanks for checking it out! submitted by /u/Team_Potoo [link] [comments]”
“Hello guys so me and some of my friends are making a two player anomaly horror game on Unreal Engine 5 This is the Raw Gameplay - We communicated on Discord. Okay so the concept is that you and your friend are stuck in a carnival. You have to communicate together to move forward. You and your friend might see the same thing or sometimes only one of you will see it. When only one person can see it, it is then considered an anomaly. Our game's demo just got released almost 2 days ago and it wa”
“Hello everyone! I'm making a prototype for a game idea I've had in mind for some time now in Unity. I'm working on the shooting mechanic, and decided to share my progress and ask for any feedback. As you can see below, I have some basic movement, with some basic shooting and different guns. This game has a slight cartoonish aspect to it, and I felt that making the recoil apply to both the gun and the whole body would be good. So I wanted to ask if anyone had any feedback on things I”
