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Beginner game developers cannot choose a first engine to learn

24 posts across 3 communities in the last 60 days; 88% from r/gamedev.

“I try raylib, i fail, i try godot, gdscript is hard af, i try unity, c# is fine but i cant even move my character, i try watching tutorials on godot 2d, godot 3d, gdscript, unity 2d, unity 3d, unity 2.5d, c# and it turns out i wasted tens of hours and still cant do anything. Is…”
r/gamedev
“Hi! I want to create a pixel-art narrative adventure with meta-game elements, in the style of *OneShot*. I decided to use RPG Maker MV, but before starting, I considered that I’d like to include minigames or features that probably can't be done in RPG Maker. So, what’s more…”
r/gamedev
“It is the first question almost everyone asks, and it arrives loaded with more anxiety than it deserves. Choosing a game engine feels like choosing a tattoo. Permanent, public, and destined to be judged by strangers on the internet. Instead of asking "which engine is best", ask…”
r/gamedev

Many indie developers are facing challenges in various aspects of game creation, including combat mechanics, engine architecture understanding, financial sustainability, and save system design. There's a general sense of overwhelm and difficulty navigating the complexities of independent game development.

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FRESHEST POST8D AGO
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SOURCES (60)

“Hello everyone! I'm an indiedev (to be honest, I haven't actually started developing my game yet, I'm working on the story and different techniques.) What would you recommend to someone who's just starting out? What should I focus on before I begin development, and what…”

r/IndieDev8d ago

“student currently working on a 3D low-poly exploration/storytelling game for our capstone, and I'm the only programmer in our group. I've been learning Godot and already know the basics, like player movement, variables, conditions, and triggering animations. However, I recently started considering Unity because of its larger asset ecosystem, rendering tools, shaders, visual effects, and the fact that learning C# could also be useful for my future career. I want to create a dreamlike, atm”

r/gamedev9d ago

“I mostly mean tutorials and the like good for beginners. I have very mild experience, but I want to do game dev as a passionate activity and am willing to dedicate significant time to it. So extensive tutorials are fine. Also if you have suggestions for better game engines that works too. I've just heard good things about godot. I'm asking since there are a lot of dev tutorials and I don't know where is reliable to start. submitted by /u/ElderberrySuperb2676 [link]”

r/gamedev15d ago

“I wanna make a mega man style game. And while I’ve read that godot is better for new developers I’ve seen more games made with unity and also heard it isn’t that hard. So which one should I use? My only experience making games is with RPG maker and renpy submitted by /u/Fct77yt [link] [comments]”

r/gamedev15d ago

“Pretty much I’m looking to make some games, for now they’ll be free but I may want to make some money from them later on. I should note that I have some experience with ren’py’s code system but I found it to be a bit limiting for what I want to do I also do all my art in pixel art form, though idk if that would actually change anyone’s answer So is there any fully free, game engine that I could use? That’ll let me post to places like itch.io or game jolt? Also I’d prefer a good balance between l”

r/gamedev20d ago

“I've recently gotten really into game dev because of a dream I had where it was your standard JRPG plot (collection the mcguffins, meet a band of misfits, and defeat a great evil) But the twist was that everyone was dysfunctional and thus wouldn't listen to commands, and would actively sabotage one another in battle Obviously I wanted to make this a reality in some way, so I've been gravitating towards sumn like OHRRPGCE or RPGmaker 2k3/VX Ace (due to their performance and ease of en”

r/gamedev21d ago

“Hello, I am a new game developer coming over from the 3d art scene. I have spent the last three months learning how to code and build games in the Godot 4 engine. I have a novice understanding of coding but I believe I have enough of an understanding to build prototypes on my own. I even entered a game jam and was able to submit a a playable game. I feel ready to start working on developing games more seriously and I want to know if there is any more advice than just build small games? I see the”

r/gamedev23d ago

“I'm trying to make to own game like TrueSizeOf, but I'm having trouble with trying to "code" it up. I know and understand, I'm just not sure what to get started with? My goal for this is primarily to make my own fictional country, and too see what it compares with across hemispheres. Unless TrueSizeOf is FOSS, then maybe I could fork its repository? Thanks! submitted by /u/Vex2K4 [link] [comments]”

r/webdev28d ago

“Tia for any responses! I want to make an asymmetrical (multiplayer) game with well defined mostly but not overly realistic assets and lots of mechanics should it need to be regularly updated. I was told by someone to look into Godot since ik python so I’m asking around here for verification. Do you guys think that Godot can handle this or would you recommend another engine for this endeavor? Thinking of possibly adding a basic character customizer. Also, would a lifesim type game be possible? Al”

r/gamedevSep 18

“So, my game is ready for release on Nov. 6th on Steam and was made in Love2D. I'm going to continue to support it for a long while but am looking now toward my next projects. Firstly, just want to say, I LOVE Love2D. It's wonderful to work with but a small project that should've taken a month or two ballooned into a 5-6 month project. I could obviously do better at building my own tools and organizing/structuring my project better but it's still a ton of extra work and decision m”

r/gamedevSep 14

“I have an idea for something simple, kind of like a hex-matching puzzle game (similar to Hexastack), but I have no game dev experience. What's the realistic path to actually making something playable — which engine should I start with, and what should my first few weeks look like? Would appreciate advice from anyone who's built something similar solo submitted by /u/x_phoez [link] [comments]”

r/gamedevSep 12

“Want to preface by saying that I'm a beginner when it comes to most of this, with a few years of CS studies and a bit of game-dev dabbling behind me. TL;DR: For making games with others in Unreal Engine 5, with potentially large amounts of assets, what version-control approach should be taken for a group of 2-4 people? So far Git and Github have been great for personal non-game dev projects and even some godot projects. I've been learning the workflows through uni studies and personal pr”

r/gamedevSep 8

“I try raylib, i fail, i try godot, gdscript is hard af, i try unity, c# is fine but i cant even move my character, i try watching tutorials on godot 2d, godot 3d, gdscript, unity 2d, unity 3d, unity 2.5d, c# and it turns out i wasted tens of hours and still cant do anything. Is it on me? Why do i fail the stuff people call easy?? Im at the edge of giving up rn i dont even know what to do submitted by /u/KereMental [link] [comments]”

r/gamedevSep 7

“Whats the game engines most suited for making fighting games? (e.g: street fighter, guilty gear) I was thinking of using s&box, but what do you guys think? submitted by /u/Candid_Profession701 [link] [comments]”

r/gamedevSep 5

“Hey! I'm a gamedev who's currently learning how to do a few things in Godot. My question is: how do indie developers usually handle art? I have a couple of ideas for some pet projects, mostly just for fun and to learn, but without at least somewhat decent art, I feel like the 2D games I have in mind wouldn't be a very pleasant experience to play. So, how do other indie devs usually approach this? Do most of them know how to make their own art? Do they commission it from other people?”

r/gamedevSep 4

“Hi! I want to create a pixel-art narrative adventure with meta-game elements, in the style of *OneShot*. I decided to use RPG Maker MV, but before starting, I considered that I’d like to include minigames or features that probably can't be done in RPG Maker. So, what’s more worthwhile: using RPG Maker with its built-in functions and its limitations, or switching to Godot and building everything from scratch—but with more creative freedom? I want to reach people that made games in Godot for t”

r/gamedevSep 3

“I have a pretty big game idea but I know only Python. I have no idea about C++ and C#. I read that Godot's own engine is pretty similar but I want to be sure. My current plan is using Pygame. I want to make the game to use isometric camera. Thanks in advance:) submitted by /u/Hellohenl [link] [comments]”

r/gamedevSep 2

“Hey im kinda new to gamedev but i would like to know what is the best way to get like atleast a nice level for my game im practisting on? I don't wanna sell this game anyhow yet but i just wanna make it for myself and make it nice atleast so i don't wanna spend alot of money on artists on something that i might not even do anything with. But usually is the very best way hire an artist? If I don't wanna take this route what are some other scenarios? I tried AI but not that much and i”

r/gamedevSep 1

“Hello everyone! I’m planning to start my game development journey as a solo creator and build a project from scratch. I’m currently leaning towards a combination of Godot 4 and Blender. My main reason for considering Godot is that it’s lightweight, open-source, and feels much less overwhelming for a beginner than Unreal Engine or Unity. Since I’m starting completely from zero, I want to make sure I’m picking the right tools. Here is the context of what I’m aiming to build: Genre: An Immersive Si”

r/gamedevSep 1

“Me and a friend started working on this 3 years ago after fighting with game engines in our own projects for a long time. We understood how overwhelming it is to start from nothing because before working on the actual game you need to solve a huge amount of other things. With Unity we always ended up building our own systems or downloading plugins from different developers. The plugins worked on their own, then one expected a different controller, another had its own networking and another had i”

r/IndieDevAug 31

“I am a 3D artist who is just getting into game development. I have no experience coding so I was doing this course on coding with C++ in Unreal Engine. I am 50% done with this 26 hr course and honestly C++ seems really confusing. On the other hand I have been hearing a lot about how intuitive Godot is and how more and more people are adopting it. My goals are to solo dev a game from scratch, so my question is does it make sense to switch over to Godot now and try to relearn from scratch or shoul”

r/gamedevAug 31

“I am brand new to the space. Like, soft squishy marshmallow new. But I have had this idea for a game for so long that I finally decided to hit the Thanos: “Fine, I’ll do it myself”. If you have ever played Fire Emblem, specifically Three Houses, I am trying to implement a combat/character growth system similar to that. Big fat HOWEVER, the setting of this game’s combat (being inside of dreams) means that ideally I would be implementing 1) Environmental hazards/interaction for strategic use, and”

r/gamedevAug 29

“Hey guys. I'm in the very early stages of learning UE5 but I have the goal of one day creating a kickboxing game where the characters are fighting in 3D space, similar to UFC/Fight Night games. Are there any specific Youtube series, courses, concepts etc. that you could point me towards to make my learning journey a little more deliberate? Any feedback would be hugely appreciated. Thanks! submitted by /u/Affectionate_Engine8 [link] [comments]”

r/gamedevAug 21

“Hey everyone, I always dreamed about making an rpg. I love 2d Zelda likes, souls likes and jrpgs. Which style the game would have in the end doesn't matter. In February I started to learn godot. I love the idea of the freedom but getting starting with zero coding skills was hard. So far I managed to create a 2d Zelda like we're my character can attack and dodge. Next would be creating the enemies for it. All this with the help of tutorials and Google. However lately life was rough. A lot”

r/gamedevAug 20

“Hi everyone! I'm Ste, a developer with a lifelong passion for game development. I started making games about 20 years ago using RPG Maker. Since then I've played around with Unity and Godot too, but RPG Maker has always had a special place for me because of how simple and fun it is to use. Recently I went back to RPG Maker to give a makeover to some games I'd released years ago on Steam. Working with it again reminded me of everything I love about it, but also of some of its limitati”

r/gamedevAug 19

“It is the first question almost everyone asks, and it arrives loaded with more anxiety than it deserves. Choosing a game engine feels like choosing a tattoo. Permanent, public, and destined to be judged by strangers on the internet. Instead of asking "which engine is best", ask three smaller questions that actually have answers: what am I making , where will it run , and how do I like to work . Everything else follows from those. submitted by /u/dolfoz [link] [comment”

r/gamedevAug 19

“after a break up with my girlfriend I have decided to focus my energy into video game development. my question is what a roadmap of books from beginner to pro. I know it’ll take me a some time but I rather be doing this then being sad. submitted by /u/Powerful_Whereas3516 [link] [comments]”

r/gamedevAug 18

“Since we were kids we wanted to make a game but we have like no idea were to start. We were going to use unreal engine 5 but it does not let us both work on the same project can anyone help? Any tips appreciated 🥹 submitted by /u/AdElegant3328 [link] [comments]”

r/gamedevAug 14

“I want to create my first game (which has to be massive) and I want to ask every dev about their paths of game development. How were you creating games from beginning (idea and code) to engine and marketing? submitted by /u/Zestyclose_Drag4487 [link] [comments]”

r/gamedevAug 14

“So I've been interested in developing my own game for some time now but I have little to no experience with engines, programming, and drawing skills (I'm more familiar with RPG Maker XP and VX when I was younger) What would be some recommendations to get started or anything that would be good for Tactical RPGs! I wanted to try Godot since it's free and I like the variety of it submitted by /u/god_wulf [link] [comments]”

r/gamedevAug 13

“Best game engine for Pc/android development ON android platform? submitted by /u/Lanky-Tumbleweed-772 [link] [comments]”

r/gamedevAug 13

“Hiring a programmer- is it worth it? Hi, all! So I came up with a game idea a while back, and I’ve slowly (very slowly) been working on it. I had very minimal coding experience. I’m an artist first aspiring programmer second. I work a full time job that I like and I’m not ever going to give up my job security to focus on the game. So at this rate it won’t be finished for years. The whole reason I started making the game is because it’s one I wanted to play, and could’n’t find anything that quite”

r/gamedevAug 12

“I've been wanting to make my own asymmetrical horror for some time now and have planned out a lot before starting coding. For a while I've settled on using Godot since we don't have any real coding knowledge and it's very beginner-friendly, but after looking into it here and there I've been worried about lag. Since hitboxes, timing with I-frames, timing in general, and in general things-that-are-best-with-minimal-lag are going to be a very big factor for playing, keeping lag”

r/IndieDevAug 11

“I am relatively new to game design, mostly focusing on making small scope games just for myself as I learn. I have so far worked with RPG Maker, Ren'py, and Twine for no-/low-coding options during the process of learning HTML and C#. I've more or less been making CYOA games or short visual novels, where everything kind of goes in a series of straight lines with some variation and choices. I'd like to start going beyond this as I get a bit better with coding and make a game with a sli”

r/gamedevAug 11

“Hey so i have been trying to make a game for quite sometime now and unity is confusing and youtube tutorials are confusing and i am dumb. So i am asking can anyone help me learn unity? Of course i am not asking for free. submitted by /u/Karma318akabane [link] [comments]”

r/gamedevAug 8

“I'm very bad at coding, my only experience so far is Renpy and a failed project in Godot. I want to make a game where you're basically in one room, in 2D , and you can interact with various things in the room by clicking on them (and trigger like little minigames and such and have things in the room change) with a lot of dialogue I know Adventure Game Studio, but I really dislike it after playing around in it a bit. Is there another option? submitted by /u/SkullnSkele [link]”

r/gamedevAug 8

“I wanted to make my own game someday but I don’t have idea what should it be about yet. So I thought if I should make my own game engine, I want to make it as optimized as possible without any things that I don’t need, I would probably make it 2D. I don’t really like script structure of unity where everything has to be a part of scene, and also it’s too heavy for simple 2D games. I love how portal and other old valve games are optimized (idk about how good optimized are their new games) and I wa”

r/IndieDevAug 8

“I'm wondering whether Unity or Godot is better to learn and stick with for 3D games. I plan on making a stylized, low-poly, PS1-style game. I am a solo developer and love Godot's open-source nature, especially given Unity's recent pricing controversies, however I want to learn Unity because of it's 3D capabilities and possible future opportunities (I'm a student). What would you guys recommend? submitted by /u/Forsaken-Delivery128 [link] [comments]”

r/gamedevAug 7

“Should I make a few genres of games before I work on my dream game? Is that what people usually recommend? What genres should every game dev learn at minimum to be able to make games? submitted by /u/LifeExperienced1 [link] [comments]”

r/gamedevAug 7

“Hey everyone, I’m completely new to game development and looking for my first project. I’m also a bit confused about which platform I should build for first mobile (phone/tablet) or PC/console. I don’t want to make another clone , I’d rather build something which has room to grow into a larger game over time. I’m open to any open world multiplayer, or something completely different. Ideally, I’d like an idea that’s simple enough for a beginner but interesting enough that people would actually wa”

r/gamedevAug 6

“I'm a beginner at gamedev and I work with Blender + Godot. I was doing this Tutorial on Udemy (SkyPogo) and I was just wondering how long it would take for a beginner to create a relatively simple, fully rigged and animated 3D Model into their game? EDIT: All the answers have been so helpful, thanks ya'll! submitted by /u/doorstop532 [link] [comments]”

r/gamedevAug 4

“So, for context me and my friends are going to participate in game developing competition but we barely know anything about game development. We already have a concept for the game, it'll be a 2d semi visual novel with some point and click/drag and drop mechanism. The player will be able to interact with objects, NPCS (talk to them, pick a dialogue, do quests), and more. Kind of like 'A Space for the Unbound', 'Coffee Talk', 'Ace Attorney', or 'Slay the Princess&#”

r/gamedevAug 4

“Yo gng I'm new here, I'm a wannabe game developer maybe aspiring even, I'm just wondering if there is a complete guide to Unity. Especially it's newer versions, I'm wanna make a 2D Pixel RPG. I'm just looking for alternatives so I can have more references in making my game. submitted by /u/Tempest1404 [link] [comments]”

r/gamedevAug 4

“Greethings everyone. I actually have a fair bit of understanding of programming in java & C# that I self learned myself when working on modding projects for minecraft and terraria a while back as well as learned a bit more at my university where at the moment I am persuing a general computer science degree. I have been thinking about moving forward and work on my own video game a big problem is that I really really struggle with maths stuff and I have to ask for help constantly from others o”

r/gamedevAug 4

“I need tips for finding a game engine that is beginner friendly but it can be paid software i have a small budget of like $150 for software. If anybody has a link to a YT Chanel with good tutorials that would be helpful. submitted by /u/Extreme_Author_4902 [link] [comments]”

r/gamedevAug 3

“Hey everyone, I'd love to get some opinions from both devs and players because this has been keeping our team up at night lately. We've been working on our 2D indie game, POWER OFF 1, for the past few years. As development progresses we're starting to realize just how difficult it is to combine all the genres we've chosen. The beginning of the game is intentionally slow and relaxed. It focuses on exploration, Point & Click inspired puzzles, interacting with the world, story,”

r/IndieDevAug 2

“After being inspired by various indie gamed like oneshot, undertale, deltarune, and ultrakill, I've decided to make a pixel game of my own. I don't have a story yet, I don't have anything built, but I have a gist of the mechanics I'm planning on adding. Hopefully this isn't just a short burst of 3AM motivation but it really doesn't feel like it this time. Anyways, I have a few contenders. This is closer to oneshot or undertale than it will be to ultrakill or hollow knight”

r/gamedevJul 28

“Hey guys, I'm at the very beginning of game development, and I see myself more as the story and art direction guy than a technical expert. Right now I'm working on a story about an angel who wants to save the Lower World (our world) from injustice and suffering. He wants to turn it into a paradise like the one he lives in. Because of that, he rebels against the system, believing he can create true balance. But in the end, the Creator reveals that this contrast between paradise and the Lo”

r/gamedevJul 27

“I wanna star making a game but that’s the issue, I don’t even know where to start, I have an idea of the things I want to do just no idea how to even begin lol submitted by /u/Theallfatherstark [link] [comments]”

r/gamedevJul 27

“First thing, english isn't mt first lenguage so i'm sorry for error. I have some base in coding, primarly in c++, c# and python so i think i can andle some basic project, i'm now installing unity and dowloted some 2d asset for tryng just to make the player moving in a 2d enviroment, i've also watchet a tutorial to understand a little on how to start, i don't wanna go straight in making a game, just have the player go left right and meaby jump ( for this last one the tutorial”

r/gamedevJul 25

“So its been like 4 or 5 years since i have worked in game dev, but YouTube have pushed into my algorithm another indie dev who posted a video about how updating their engine broke stuff.... Your engine is not a game that needs to be kept up to date... When a new engine is installed on your model of a car starting 2027 your car that is already running on the road does not need or require the updated engine and sometimes will not even fit your car. submitted by /u/PiedCrow [link]”

r/gamedevJul 24

“All I'll say is it's real time and the art style isn't realistic but like cel shaded that it's 2d looking but 3d with shading too obviously. IDK if it means anything but I used gdvelop a long time ago. IDK if it determines what I choose but in somewhat struggled with using godot and thought unity was easier I just want to know what the community thinks submitted by /u/No-Beginning8048 [link] [comments]”

r/gamedevJul 24

“so as solo dev, what advanatges if any would you gain by choosing to use unreal, unity, or godot. submitted by /u/pavlovsdawgs [link] [comments]”

r/gamedevJul 21

“Grettings, For a very long time, I've been stuck. I used to make mods for Half-Life 2/Garry's Mod on the Source Engine, which I have grown very familiar with. At one point, I decided I wanted more flexibility for my games, and as a result moved over to Unity. There were parts I liked about the engine, but other things I certainly did not (physics, the Editor UI, compilation/domain reload times, C# compared to C++). After I finished my first Unity project, I decided to look for other (pos”

r/gamedevJul 21

“Hi, I really want to get into game development, since I see so many artistically stunning games and I wanna do it myself too, I'm so pumped, I have so many potential ideas. I have Kubuntu and installed GameMakerStudio2 LTS 2026 (2026.0.0.16 IDE version) on it. As a test, I wanted to run one of their template projects to see if it works, but even here am I running into some errors already. Is GameMakerStudio2 good or should I switch to a different platform that's easy on beginners? I want”

r/gamedevJul 18

“I'm currently studying to become a Game Designer with a preference for Combat Design and I'm wondering for those in the industry what kind of "tasks" do you actually do in the engine? I know that it varies greatly depending on the studio and the size but in general what do you do? submitted by /u/Dackd347 [link] [comments]”

r/gamedevJul 18

“Hey guys, so I’m starting to learn coding to develop games(I already knew some coding languages but none of them are useful for game developing) and I wanted to with this journey define a final project, which I’m still choosing between a MMORPG game or a Volleyball Game. So I wanted to ask for some tips and for you guys to wander my questions. What do you recommend me doing between MMORPG or Volleyball game? Depending on the wander of the last question, what and where do you recommend me studyin”

r/gamedevJul 16

“Hi guys! For about a month now, my team and I have been working on a new pixel-art Bullet-Hell game. Our main, ultimate goal is to scale this project into an MMO. We are super excited about the core gameplay loop we're designing, but we know that for any multiplayer-focused game (especially an MMO), the community is literally everything. Right now, the game is still in its very early stages (unfinished, but we have some basic stuff and placeholders ready). I want to start building an audienc”

r/gamedevJul 16

“Im new in game development so i want to find best way to learn 3d game development easily. I kinda want to create little indie horror game like i’m not a human, but now i don’t have enough knowledge. So, if you know any course or video that will help me let me know. And also can you suggest some good discord servers or anything connected to that? submitted by /u/Fun_Toe_7660 [link] [comments]”

r/gamedevJul 15

“This is the thing I struggle the most with gamedev, I understand everything at an independent level, but when it comes to connecting everything together, my brain just freezes I get a lot of analysis paralysis and it mainly manifests when I'm trying to make connections while also writing clean code, not breaking encapsulation patterns or causing any dependency spaghetti and it frankly takes up 90% of my time during gamedev So what would be an appropriate workflow to connect systems between e”

r/gamedevJul 15

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