PANE

Unreal Engine 5 Is Too Complex to Learn Alone

25 posts across 4 communities in the last 30 days; 68% from r/gamedev.

“Hello! New here, not sure if this is allowed here but I'll try. For the last 3 years or so, I've been trying to learn Godot and GDScript. Haven't even made a game yet because I can't seem to catch on to understanding it. I learned Python like 3 or 4 times by now from books…”
r/gamedev
“What engine should I use? So I’m planning a short 1st person 3d single player indie game and this is the visual style / vibe I’m aiming for. As a 3D artist I don’t have any problem making models or textures. My main headache is to figuring out which engine makes the most sense…”
r/IndieDev
“I've been making this game in Unreal for almost two years, but about a year ago I switched it from a voxel-based game to 2d pixel art after I realized I just can't stand 3d modeling and animation. However, throughout the year Unreal's poor tools for 2d pixel art games have…”
r/gamedev

Many developers, particularly those new to game development or with specific backgrounds (like backend Node.js), are finding it difficult to learn modern engines like Unreal Engine 5 and idTech 3. There's frustration around complexity, focus, and adapting existing skills.

gamedevenginecomplexitylearning
FIT
0%
SIGNAL
50%
SOURCES60
FRESHEST POST10H AGO
TRACKED SINCE99D AGO

SOURCES (60)

“Cozy, puzzle, something along those lines. I have a general idea of how I want the game to be in the end but nothing is concrete. Which part of a game is best to start with? Gameplay, environment, models, mechanics, progression, programming? Should I lock…”

r/gamedev10h ago

“I made a mini game in university using codeblocks, that ide itself is quite outdated, but the final codebase for the game is written in pure C++ with customized engine components. I packaged it and gave it a domain for people at my school to play, it has a funny story behind it and all. I was thinking of putting it on my github, but i’m not sure how relevent it would be since it’s not really what most gaming studios are doing these days which involves more UE, Unity, Godot, etc. Since I have nev”

r/gamedev13h ago

“So. Thats it. A basic question because i couldnt really find any good answer. What engine should i pick as a beginner? Lets say i have an FPS game in mind, what engine should i pick so that i wont suffer later because of it like, for example, tarkov does right now with unity. Im not an absolute 0 in this, i know how basic stuff works but i wanna know the differences between engines and what features they have. Like for example... I asked ai about what engine to pick just out of interest, and mos”

r/gamedev2d ago

“EDIT: I'm starting with Godot. I'm an art director looking to get into indie game development as a hobby, possibly as a way to eventually move away from the pretty toxic advertising industry. I'm good with computers and creative software, but I have zero programming experience. My strengths are art direction, visual design, character and level design, storytelling, and coming up with gameplay ideas. I use Photoshop and Illustrator, work with Premiere Pro and After Effects, a”

r/gamedev4d ago

“First of all I am not showing off anything. I am just lost So for the last two years I have spent sooo much time building a game engine. It's not complete but I reached realism with lighting, GI,...etc. I love the progress and it contains like 80% of everything any engine should have I started building it because I wanted to not to build an engine for anyone which doesn't make sense with the current progress midway I decided to build a puzzle game because I love puzzles games but I wante”

r/gamedev6d ago

“Hey all, 31M here. Been a gamer my entire life and an artist and musician most of my adult life and finally realized I could mix all my passions together if I really just put all of my energy into learning, but the thing is I have absolutely no idea where to start with games. I messed around with some animation programs as a child and naturalmotion's endorphin when that was a thing still, as well as RPG maker, but nothing actually in modern game design. Where should I start? I'd like to”

r/gamedev8d ago

“People say start simple . start 2D . hell no, no multiplayer To be honnest the multiplayer was hard. most tutorial on that are garbage . End up focussing most of my effort on optimisation and system more than the content but i end up i think with quite solid game for a first project ( 0 experience related to the field ) i still have struggle with / rig animation ( still look for help if you are expert on that ) i put game avalaible for anyone that want to test https://store.epicgames.com/p/rgb-0”

r/IndieDev8d ago

“Hi everyone, I want to get into game development but as far I see most people recommend starter courses. I have some experience in Unity (completely beginner), never got into it because I wanted to be safer and got into Software Engineering (Now in robotics) and it wasn't really big in my country which as well affected my choice. But now I've met someone whose making a team for game development and now is the time to learn. I know all the basics and such and want to get into making a pix”

r/gamedev9d ago

“I don't know nothing, as in, I do know a few things. I really like making environments in blender, liminal space stuff, it's very fun. I've thought for a bit that making a walking simulator kind of thing could be cool. I'm pretty much just good at blender though, and I have no clue where to start. I really would prefer to not code, or do as little as possible, but I refuse to use ai. Please help submitted by /u/Witty-Forever-6985 [link] [comments]”

r/gamedev9d ago

“Is this a good idea? I am an experienced web developer and have worked with Java before, haven’t touched C++ in 4-5 years though but it shouldn’t be too hard to get a hang of it again. So if coding itself isn’t a bottleneck, would you recommend someone start their game dev journey with UE5? (I don’t wanna use unity, they’re assholes) submitted by /u/Putrid_Neat_7327 [link] [comments]”

r/gamedev10d ago

“Hello everyone, I wanted to look into game development and have a rough scetch of the game I would like to create. Knowledge-wise I am starting from scratch, so the first big decision for me is to learn working within a gameengine. Most YT-Videos talk about choosing your first engine for a 2D-platformer, however that is not the genre I am going for. I need the following criteria for my engine: - 3D - Mid-intensive graphics (3D, Comic/Cartoon Style) - Multiplayer support (up to 10 players and the”

r/IndieDev10d ago

“Hello! New here, not sure if this is allowed here but I'll try. For the last 3 years or so, I've been trying to learn Godot and GDScript. Haven't even made a game yet because I can't seem to catch on to understanding it. I learned Python like 3 or 4 times by now from books, videos, and a course I took at my near community college so I understand code. I just can't seem to understand how to apply that information for game development. Would learning or starting with Visual Cod”

r/gamedev11d ago

“After almost 3 years tinkering with Unreal Engine, Unity and most recently Godot, making real abominations with asset flips and trying to code, I've honestly given up, I feel pretty stupid for not being able to program in such a simple language as GDscript. I really feel a fine workflow at using Blender and Aseprite, and LMMS for music production, I truly feel that art and music are my calling; I don't know if it's for some biological reason, like having the creative side of my brain”

r/gamedev11d ago

“I have ALWAYS wanted to be apart of the creation of a game, however, never knew anyone / been able to even really get into it, so I have decided I just wanna give it a shot myself. I know next to nothing about coding of any kind. I have ideas for a concept of a game that, to toot my own horn, is never before seen to an extent, and I really wanna see it made! How would I go about learning these skills? Is it just gonna be a thing I go to school for, or is it gonna be something I can just start pr”

r/gamedev11d ago
Source preview · reddit.com

submitted by /u/AssassinKody2-0 [link] [comments]

reddit.com13d ago

“I've been wanting to try and make a game for a while but have always procrastinated but now I'm trying and have no idea on what to choose for starting out. I do have a decent amount of experience with python and OOP submitted by /u/COLLLOrs [link] [comments]”

r/gamedev15d ago

“Hey all, Im a traditional software engineer getting into game dev / game art. Ive has my eye on godot, but unreal looks so nice and polished. What is your goto game engine/editor and why? submitted by /u/DeepFuckingRipple [link] [comments]”

r/IndieDev17d ago

“What engine should I use? So I’m planning a short 1st person 3d single player indie game and this is the visual style / vibe I’m aiming for. As a 3D artist I don’t have any problem making models or textures. My main headache is to figuring out which engine makes the most sense to actually build it in. I already have Unreal, downloaded Unity and Godot on my pc and tbh i am stuck in overthinking. Unreal looks really nice with lighting but its just overkill for a short indie game Unity seems like w”

r/IndieDev17d ago

“Could y'all recommend which AI should be used for programming? I know basically nothing about coding. I'm trying to build a turn-based strategy card game in Godot, since I have the next year off of work. I've been using Gemini lately for day-to-day uses, but I'm open to returning to Chatgpt or going elsewhere if another AI would code better. I have asked Gemini what it thinks I should use, and it told me it could do the work, but I'm wondering if it may be biased. I'm not”

r/ChatGPT23d ago

“Hello, everyone. I am from a technical sector (graphic design, UI/UX, web and app design, Spline/Rive, that sort of stuff), but one that is not aligned with video game development or film making industry. This is purely out of curiosity because UE always intrigued me, maybe I'll make a small project for fun, maybe if it all clicks I will try to make something a bit more serious. What course/YT channel would you recommend to start learning UE5's basics and fundamentals? Thank you. s”

r/gamedev25d ago

“Just wondering how lightweight a game engine can be while having a ui like unreal or unity, maybe even godot or something? not only that but i want to see something that open sourced and well kept and not just thrown in the trash and left to rot. Im just curious of what other choices there are out there besides the big 3? (godot, unity, unreal) submitted by /u/Any-Landscape434 [link] [comments]”

r/gamedev25d ago

“First off, which is the most beginner friendly/easy programming language and is there some app to do pixel art. ? submitted by /u/LaCabdeLH [link] [comments]”

r/gamedev26d ago

“Hi everyone!I’m looking to start a new project and wanted to get some community advice on the best game engine for it. I want to build a 3D multiplayer party game with physics-based obstacle courses, heavy ragdoll mechanics, and quick matchmaking—very much in the style of Stumble Guys or Fall Guys.Since it's a multiplayer game with lots of moving parts and players bumping into obstacles simultaneously, I need an engine that is:Safe and stable for 3D physics.Reliable for multiplayer networkin”

r/IndieGaming27d ago

“I've been making this game in Unreal for almost two years, but about a year ago I switched it from a voxel-based game to 2d pixel art after I realized I just can't stand 3d modeling and animation. However, throughout the year Unreal's poor tools for 2d pixel art games have become especially apparent. The 3d editor is just annoying to work precisely with, as is the tilemap editor. the lack of pixel perfect and 2d lighting also make my game look worse than it could be. I've heard G”

r/gamedev28d ago

“I'm 42 and have been working with game engines for about 15 years with Unity, CryEngine, Unreal (since UDK). Mostly on other people's projects. About 3 years ago I started making my own game, and it's finally at the point where I can show it to people. It's called Desert Echo. You play as an AI that gets rebuilt after each death and has to defend a core from enemies coming through dimensional rifts. It's basically a tower defense game with turrets, chain reactions, and a lot”

r/IndieDevSep 19

“Hello all, So this post comes from a hobbyist who loves spending hours on engines to translate game design into gameplay.. I always loved physics based games, and more globally "3C"s - Camera, Control and Character. The thing is that, I have been trying to develop sport games for years ( bike, snowboard ect), but I just abandon every time because I don't understand what I am doing. Did you guys learn it the hard way ? I know the very basics but seems it is not enought to make simca”

r/gamedevSep 17

“Hey guys, I decided to learn how to make a game. I chose Godot as my engine (UE seems... Too much for someone alone, and Unity... Beh). I am starting from zero. I did the Learn GDScript from zero, and thought I was doing quite ok with it. Then, I did the tutorial : dodge the creepers. I learned again, new function, I learned how to use clamp, etc. I also did the brackey small tutorial with the knight : it was fun, quite easy to do, but fun ! And then... I wanted to make a pong. Alone. I got the”

r/gamedevSep 17

“I work mostly with Unreal, and architecture is probably the thing I struggle with the most. Even when I’m building a single feature, I often have a hard time figuring out how to structure it properly. Like, where should the data live? Where should the logic live? What should be its own component or system, and what should just stay simple? And once multiple systems need to interact, I start second guessing things even more. Should these systems know about each other directly? Should I use events”

r/gamedevSep 16

“I tried finding a definitive answer but couldn't find one. Either they assume only a few animations overall or scale in a way that's just way too much to manage. I've figured out that the best way to handle an individual animation is to break it up into layers for body parts. head, body, 2 arms, legs, 2 feet all that. Animating one of those sprite sheets is all fine and dandy. But when you have a sheet for idle per 8 directions, a sheet per direction of running, a sheet per direction”

r/gamedevSep 14

“Hi! I'm getting into game dev after some time of just seeing stuff and thinking "o wow I want to make that" But now that I started learning I have a few questions that are stopping me from actually doing stuff Like for example: - I'm aware that the SRP principle is good for games as it lets you separate responsibilities so it's easier to debug and expand while also making it modular. But how far should I take this? If I wanted to make let's say, a guy that punches forwa”

r/gamedevSep 14

“Currently thinking about making games but couldn't, since the only computer in the house is quite old to support most game engines, and then I thought why not make it from scratch (a Great conversation starter) tried learning C++ but couldn't find any visual tutorials for it (never learned C#). Requirements I need: Basics and visuals Libraries I will use Preferably 3D and 2D, but I could settle on 2D only Finally, needs to be understandable without much knowledge, without this one I will”

r/gamedevSep 13

“Previously i learned unity in my gt710 pc but now that pc is not working and I have a laptop now The specs is i5 10th Gen Intel UHD integrated graphics 8 GB RAM I'm planning to start with a small 3D or 2D game and keep the scope simple. My main goal isn't to make something impressive or graphically intensive. I just want to learn the fundamentals by building an actual game. Any advice from people who started game development with similar hardware would be appreciated. submitted by”

r/gamedevSep 11

“Interested in learning it but a bit worried about the limitations of it. I don´t want to be limited by the engine I use and want to know whether it´s worth it to learn Ursina. How does it compare to other engines in performance, ease of use, capability, etc.? submitted by /u/FirefighterLevel8450 [link] [comments]”

r/gamedevSep 7

“Is there a 2d game engine that you would say has the most "juicy" tools out of the box (or perhaps with addons/assets) workflow? Post processing, shake, particles, hit-stop, etc? Kinda like a design philosophy of the underlying engine, to make adding "juice" and feel much more simple and quick? submitted by /u/SlowAndSteady101 [link] [comments]”

r/gamedevSep 7

“I wanna try game dev how should I do it as a total Beginner, any roadmap I can follow? Any help will be appreciated🙏 submitted by /u/winterstrome [link] [comments]”

r/gamedevSep 6

“So I'm following the basic "Getting Started" tutorials for Unreal Engine and I'm finding the material overwhelming. I did the "Your First Hour in Unreal Engine" course, and that was great, showed me a bunch of stuff, and didn't overwhelm me at all. The course after that, "Create Your First Game" has no video tutorials so it's a bunch of reading, and it thrusts you into a bunch of new terminology and systems. I've only made it up to step 3 "C”

r/gamedevSep 3
Source preview · reddit.com

submitted by /u/Chebrbober [link] [comments]

reddit.comSep 2

“Hi. I'd like to become an environment artist for games. I'm currently studying using some free resources and cheap Udemy courses from Grant Abbitt (he's amazing, for real), but I feel like it's not something that can actually bring me to another level. The problem with free/cheap courses is that you mostly learn one or just a few things. For example, you make a small scene with simple textures, and that's all. If you want to learn Substance Painter, UE5 or other stuff, you ha”

r/gamedevSep 2

“Hi ! I've been toying with the idea of going 3D for my next attempt at developing a game. My main issue is, although I'm capable of managing asset creation, writing, level designing and potentially music composing, the one thing I am deeply bad at is building the mechanics. Even with a blueprints system, it makes me want to blow my brains out. Menus ? A save system ? Movement ? Can't do it. At least, not from scratch. I've been perusing Unreal 5 templates for some time, because I”

r/gamedevSep 1

“Hello. Could you please tell me which engine is best for developing a 3D game on my own, considering I’m starting from scratch? I’m personally leaning towards a combination of Godot and Blender; Godot is relatively lightweight compared to the others, and—since I’m not the sharpest tool in the shed—it seems like a good fit. I’m just wondering *how* suitable it actually is. Thanks. submitted by /u/No-Tea-7354 [link] [comments]”

r/gamedevSep 1

“For example, I remember people back in the day using corgi. I wonder if things like that are still popular or used a good amount now. Or if any big games ever came from such a thing. submitted by /u/animatedeez [link] [comments]”

r/gamedevAug 31

“Having worked with TyranoBuilder Engine for over two years, I’m well aware of both its strengths and its limitations. Recently, though, I’ve come across a fair share of posts fueled by "engine elitism." Without generalizing the entire community, there is a vocal subset of Ren'Py users who look down on TyranoBuilder - dismissing it as a "drag-and-drop toy" that lacks professionalism and isn't viable for serious, long-term game development. First off, I readily admit th”

r/IndieDevAug 30

“Having worked with TyranoBuilder Engine for over two years, I’m well aware of both its strengths and its limitations. Recently, though, I’ve come across a fair share of posts fueled by "engine elitism." Without generalizing the entire community, there is a vocal subset of Ren'Py users who look down on TyranoBuilder - dismissing it as a "drag-and-drop toy" that lacks professionalism and isn't viable for serious, long-term game development. First off, I readily admit th”

r/gamedevAug 30

“And by good engine I mean a good engine to make an actual full game not just tests and small things. submitted by /u/Simple_Ad6686 [link] [comments]”

r/gamedevAug 28

“Hi there! So i've lately started to getting interest in game dev (nearly 6 months) i've got one pc and one laptop( dunno if it helps if yes plz tell me), in my main pc i've got into animation for the past month (blender) and i installed VSCode on the two PCs (VS on the big one too) i'd like to know what do i do first in VS?? i've seen some guys on youtube talking abt the tutorial loop and im not in a hurry (js entered in High School) but do y'all have softwares that helps”

r/gamedevAug 28

“Hey everyone, I’m a seasoned software engineer who’s finally trying to pursue the dream of becoming a game developer. I’m curious about how AI-assisted coding is currently being used in game development. In traditional software engineering, AI-generated code and coding agents have become increasingly common, but is the quality good enough for game development yet? More specifically, I’d like to get a realistic idea of how far someone could go when building an Unreal Engine game while relying hea”

r/gamedevAug 27

“Hello Dear Indie Developers. I am new to making games but don't really know what engines to use for Programming and animating. I'm aiming for a 2D Metroidvania with an smooth, Hand-drawn Artstyle. I need: -A free game Engine that allows making and selling commercial games without having to buy a license or something. -a beginner friendly 2D animation/Drawing program -Tools that are safe and private so no one could hypothetically steal my idea Someday I'd like to release the game on s”

r/IndieDevAug 27

“Just wondering what engine to start with as a newcomer for free? which is seen as a solid choice by the gamedev community, and why so? What do you use? submitted by /u/Any-Landscape434 [link] [comments]”

r/gamedevAug 27

“I want to make my first game, but I have no idea where to start. I really want to hear your opinion. + I'm interested in different genres and game engines. ❁ Can you tell us about your experience? submitted by /u/Ka_le_ria [link] [comments]”

r/gamedevAug 27

“I’m interested in developing a prototype for a historical game based on the Chola maritime period. I have very limited knowledge of Unreal Engine and game development, but I’m wondering how far I could realistically go by relying heavily on AI tools for coding, Blueprints, asset generation, game design, debugging, and other parts of development. I’m not expecting to create an AAA-quality game. My goal at this stage is to create a functional prototype that demonstrates the core gameplay and can p”

r/gamedevAug 27

“EE isn’t really geared towards computer programming per se, CE is more appropriate for that With that said, programming jobs are very very different things from just liking to play video games, so ideally try doing some actual coding and some bona fide soul searching before deciding if that’s for you”

r/cscareerquestionsAug 27

“Hi, I just want to confirm what is the difference between making by ourselves or by using ai What is the bottleneck between two of those , I just saw some posts like use our ai to get your game fully and should I trust? Can anyone guide me? submitted by /u/prem04siva [link] [comments]”

r/gamedevAug 26

“I have a MacBook and want to create a native 3D game by vibe coding the logic with Codex. I’m looking for a simple, plug-and-play program or engine that already has usable assets such as player characters, guns, vehicles, and environments, so I can focus more on the game logic than building everything from scratch. I don’t want it to be a web game. I want something that runs as a proper Mac app and can produce a visually good, playable game on my MacBook. I’d also like to add traditional game AI”

r/gamedevAug 26

“So, I am mostly a programmer, but I have been dabbling a bit in game design, reading books on it and doing it in Game Jams. I think I’m a lot better at coming up with mechanics when I have a solid idea of what a game should be; maybe given a topic or someone suggesting an idea. But the initial idea is always hard to come up with something. To other designers, what things do you do to come up with ideas? I assume playing other games is one of the things, but what else? submitted by /u”

r/gamedevAug 25

“First, hello everyone. I'm new to this sub, and joined just now. I've wanted to make games for a very long time, and I've finally started with Unreal Engine. I'm basically good at every aspect of making a game, except one - the actual coding. My question is, do you guys care if the code of a game was made with the help of AI? I know art and other aspects are out of the question, but what about coding? I'm decent at writing a story, art, acting and I'm also very good at ma”

r/gamedevAug 24

“I'm kind of new to programming and wanted to learn gamedev what engine should I use to learn and what language should I start with? also any good free online courses would be appreciated submitted by /u/TrueOnlyPumpkin [link] [comments]”

r/gamedevAug 23

“Hey there Indie community. I’m in the process of making some smaller grid based games and world simulations in my spare time and was wondering if there were any Devs with roughly 1-2 years programming experience that wanted to putz around and make some smaller grid based games and learn together? I’d prefer to stick to RPG genres, particularly tactics games. Also this would be editor-less, using C++ & Raylib for rendering. I’m learning pixel art so I can make the art, and I’m also a musician”

r/IndieDevAug 23

“i want to make a tactical sidescroller shooter based on ready or not and/or swat series, and crisis response, but i dont know what engine to choose. since thats gonna be my first ever project, i dont want to make it very complex. thanks for help! submitted by /u/bullet-consumer1 [link] [comments]”

r/gamedevAug 22

“Hello everyone! My friend and I are artists with a basic understanding of coding. We really want to do a self-imposed game jam type situation in two weeks where we spend one week working really hard to make ANYTHING remotely playable. The goal is to learn a lot of new useful skills for future projects and maybe walk away with a cool game by the end of it! Currently, we are torn on which game engine we should choose for our project. Our game concept is similar to Subway Midnight or Paper Mario (2”

r/gamedevAug 21

“I studied game development and coding like 10+years ago but never officially worked on the field, just interning at some small startup. I understand the very basics of coding and have played around with some game engine like RPG Maker or Construct. I can also do art and simple animations in Illustrator, Photoshop, and videomaking programs. I want to make a 2d pixel art poker like game, and release it on Steam, but have no idea where to start. Any advice? PS: Due to circumstances, I can only use”

r/IndieDevAug 21

SOLUTION LANDSCAPE

Brought to you byTop Sectors

A Player feature.See how many ways this pain can be solved, who's already building, and where the gaps are.

Related panes

/ same corner of the problem