Game Developers Face Feedback Integration Challenges
10 posts across 3 communities in the last 60 days; 60% from r/IndieDev.
“Designing this for my game "Not Again". What do you guys think of the concept and the visual style?”
“https://reddit.com/link/1wlvnz9/video/8nn09q0x8rqh1/player I'm making an abilities based game where you can unlock a ton of abilities in which you can bind them to these slots. I've made the UI as such that the slots are bound to the mana core(orb) The mana doesn't regen…”
“Thanks for trying it! Good point! Right now a haptic as well as a visual firework pops up once a zone is completed. What do you mean by a task?”
Developers grapple with incorporating feedback from playtesters, particularly at events like ChinaJoy and BitSummit. They describe the process of revising their games based on player suggestions, often involving significant changes to content and gameplay mechanics.
SOURCES (10)
“Designing this for my game "Not Again". What do you guys think of the concept and the visual style? submitted by /u/Bulky-Alfalfa1071 [link] [comments]”
“https://reddit.com/link/1wlvnz9/video/8nn09q0x8rqh1/player I'm making an abilities based game where you can unlock a ton of abilities in which you can bind them to these slots. I've made the UI as such that the slots are bound to the mana core(orb) The mana doesn't regen automatically as such you have to actively meditate. I feel like the UI is missing something, something like an indicator to the active status of the player, if they're meditating or attacking or anything else, t”
“Thanks for trying it! Good point! Right now a haptic as well as a visual firework pops up once a zone is completed. What do you mean by a task?”
“These are really new (last week). Some playtesting revealed we needed a much larger area for spreading out the puzzle solutions and creating more interesting opportunities for stealth and hiding from the serial killer in our game. So we ended up adding some new rooms. And we're really happy with how it turned out! Our game is called SHOCKFACE: https://store.steampowered.com/app/4705980/SHOCKFACE/ Disclaimer: Our game uses AI for dialog voices. submitted by /u/adrenak [link]”
“Hey everyone! I’ve been focusing on making the player’s base moveset fun right out of the gate. I recently added a Deflect and a Slam Attack. The plan is to enhance them later with perks (like adding AoE damage to the slam, or reflecting laser blasts back at enemies with the deflect). Would love some critique on the hit impact, timing, and visual feedback! submitted by /u/FrameBound [link] [comments]”
“Well, I was trying to make that classic pushback mechanic where the enemy is knocked away after being hit. I was pretty sure it would work correctly but now I'm not so sure... It was pretty fun though! https://reddit.com/link/1vyw2le/video/pc4hv561tplh1/player submitted by /u/Diligent_Report_571 [link] [comments]”
“I intended to make a tower defense game , the enemies thought it was super smash bros and kicked me off the map instead. by the way i'm making a public playtest soon, you are more than welcome to join . submitted by /u/The_Missing_Bracket [link] [comments]”
