Indie game developers struggle with remembering player input
10 posts across 5 communities in the last 90 days; 50% from r/IndieGaming.
“I've been working as a solo dev on this project for some months. It's a multiplayer party game in which you compete against your friends by trying to come up with a password that follows increasingly ridiculous and frantic rules (most of them chosen by the players themselves)…”
“I'm making a fast-paced, bullet-parrying top-down action inspired by Hotline Miami and Katana Zero, drifting more into power-fantasy direction. As a chicken knight you fight an army of gunslinger crow knights in a medieval bird kingdom. Currently alpha playtest is open, although…”
“https://preview.redd.it/n627a4cyf0lh1.png?width=1877&format=png&auto=webp&s=c0b1996edabb07fe215d73d09ad0804a4b015782 Basically the title, at the time I couldn't find a way to play checkers with my 3 other so I decided to make one myself. The game has all the rules of traditional…”
Several posts discuss challenges faced by indie game developers, including issues with game mechanics like forgetting player actions (ChatGPT), difficulty managing resources in vanlife simulators, and the complexities of co-op gameplay where players blame each other. These problems highlight the hurdles in creating engaging and functional experiences.
SOURCES (10)
“I've been working as a solo dev on this project for some months. It's a multiplayer party game in which you compete against your friends by trying to come up with a password that follows increasingly ridiculous and frantic rules (most of them chosen by…”
“I'm making a fast-paced, bullet-parrying top-down action inspired by Hotline Miami and Katana Zero, drifting more into power-fantasy direction. As a chicken knight you fight an army of gunslinger crow knights in a medieval bird kingdom. Currently alpha playtest is open, although it doesn't have that much content. Proper demo is coming in 1-2 months. Here's Parry the Bullet on Steam if you're interested! submitted by /u/hogon2099 [link] [comments]”
“https://preview.redd.it/n627a4cyf0lh1.png?width=1877&format=png&auto=webp&s=c0b1996edabb07fe215d73d09ad0804a4b015782 Basically the title, at the time I couldn't find a way to play checkers with my 3 other so I decided to make one myself. The game has all the rules of traditional checkers + some other stuff to make it compatible with the non-square board. Play the live demo: https://the-sofishticated-man.github.io/4-player-checkers GitHub repository: https://github.com/The-Sofisht”
“Hey everyone! In our chaotic co-op party game, we have a fishing mechanic where players physically rotate the mouse to catch fish. For upcoming expos, playing with a mouse just didn’t feel tactile enough, so we decided to make a custom controller. We 3D printed a custom rod handle and reel shell, matching our in game model, and stuffed the electronics inside to make it completely wireless. Adafruit ESP32 Feather V2: Main microcontroller handling logic and wireless comms. AS5600 Magnetic Encoder:”
“I saw this game idea in one of Zack D. films' videos (agian lol). Basically, it's a pyramid of 21 circles; players take turns to put a number from 1 to 10 in a circle until one circle is left. The last circle becomes a black hole, and the circles around it add up according to what each player put in them. The players with the lowest sum up wins: https://numbers-pyramid.vercel.app/ ( also check my river website; https://the-problems-river.vercel.app/ ) submitted by /u/Icy-Tran”
