Indie game developers struggle with trailer creation
22 posts across 4 communities in the last 30 days; 68% from r/IndieGaming.
“I don't want to spoil too much, but here's a little glimpse of a choice mechanic I've been working on for my psychological horror game, Nightmare Within. I'm keeping the context a mystery for now. 👀 Page on Steam”
“Hey everyone! I'm a solo indie developer, and I'm excited to share the official trailer for my psychological horror game, Attachment Error . The game follows Amal, a game tester living alone during the 2020 lockdown. He begins testing an experimental device called Neuroveil…”
“Hey everyone! I'm the solo developer behind Sanguine , a retro-inspired survival horror game heavily influenced by the classic Resident Evil titles I grew up loving. It's been nearly a year since I launched into Steam Early Access, and on October 24th , I'll be releasing Patch…”
Several posts discuss indie game developers promoting their games, including an art contest and a free Steam release. A common theme is the effort involved in marketing and the desire to attract attention, with some focusing on trailers and wishlists.
SOURCES (22)
“Hey everyone! I'm a solo indie developer, and I'm excited to share the official trailer for my psychological horror game, Attachment Error . The game follows Amal, a game tester living alone during the 2020 lockdown. He begins testing an experimental device called Neuroveil, designed…”
“Hey everyone! I'm the solo developer behind Sanguine , a retro-inspired survival horror game heavily influenced by the classic Resident Evil titles I grew up loving. It's been nearly a year since I launched into Steam Early Access, and on October 24th , I'll be releasing Patch 1.9 , one of the biggest updates the game has received so far! The update brings new areas to explore, updated enemies and combat effects, global leaderboards, new gameplay options, quality-of-life improvements”
“Hey everyone! We're a two-and-a-half-person indie team ;) working on AMOK GENE 1995 , a multiplayer survival horror game where any player can temporarily mutate into an Anomaly. Fight back against mutated players and work together to escape. We've just released our first trailer, and we'd love some feedback! Does the Steam page communicate the core idea clearly? Is the gameplay easy to understand from the trailer, or is anything confusing or missing? 🔗 Steam Page: https://store.stea”
“I don't want to spoil too much, but here's a little glimpse of a choice mechanic I've been working on for my psychological horror game, Nightmare Within. I'm keeping the context a mystery for now. 👀 Page on Steam submitted by /u/DavidPankov [link] [comments]”
“Hello guys, how are you? I present to you my game Gloamfall, it comes out on October 30th on Steam, and in a week if everything goes well on Google Playstore. I share this with you because well, for many years, almost 17 years, I have been developing video games, and in this one I poured everything I learned for so long. If you want to put up with me, I would greatly appreciate it if you can wishlist it on Steam and watch the trailer on YouTube and leave me some comments and likes so the algorit”
“Being a gamer and developer all my life, I set out to create this game for my kids and me to go through together. We've played through a bunch of games like Poppy Playtime, FNAF, Choo Choo Charles, Subliminal and Amnesia, but we were struggling to find more that struck the right balance of scary, adventure and lore. I'm excited to finally share the teaser trailer for Secret of the Sanctuary (named and inspired by my 8-year-old). It's cut entirely from in-game footage. More screenshot”
“Let me know what you think! Very excited to release this soon :) Steam Page - https://store.steampowered.com/app/2885890/Gloom_Break/ submitted by /u/GloomBreak_Game [link] [comments]”
“Hi indie game devs!, just sharing the short demo of our survival horror game Before Sight. AI tools really helped me create assets and move the project forward. Here’s what I used: Blender with MCP in Codex , using GPT-Astra at High or Ultra for 3D modelling GPT-6.1-Sol at High to help with implementation Tripo for more advanced character and ghost models Mixamo for Animations Godot Mono with C# as the game engine High-quality free assets for much of the furniture In Before Sight , Tom enters an”
Hey everyone, I've just launched my steam page and announcement trailer for my PSX-style game Late night check-in on Steam, and I'm am so excited! Late Night Check-In is a psychological horror…
“Hey guys, so the game I was working on for the past few months is finally up on Steam as Coming Soon and along with it there's a trailer I made for it. So, ANY feedback is GREATLY appreciated, as I am not really a video editor and I couldn't really afford hiring someone for that job, hehe. Also, I marked the post as NSFW as there might be some disturbing imagery in the trailer for some. Although it's all hand drawn and highly stylized I still don't really know how to approach it”
“My friend and I decided to start gaming as our career path and made a game following youtube tutorials, whereas we used GenAi for the picture in the menu screen and codes. We used free assets from Unity Assets store and Sketchfab. I hope to find further guidance so that I can learn a lot. Ravenshade Asylum tends to be an atmospheric horror inspired by Silent Hill and Outlast. It follows the story of Adrian Walker, a journalist who sneaked in an abandoned asylum to uncover the mysteries of what h”
“I finally finished the trailer for Loose Screws , my hardware sorting game with psychological horror. You’re locked inside Station 047, where you wash, inspect, measure and sort hardware to earn credits for tools and little comforts for your room. The work becomes familiar, while the room gets increasingly unsettling. I’d love some feedback on the trailer! Does it make the gameplay clear, and does the shift from satisfying sorting to psychological horror come across? I’m especially curious wheth”
“I'm the developer of GRAVE SHIFT, an indie game that has the tension of survival horror with the replayability of a roguelike. The game releases for FREE on Steam on October 27 . Please watch our trailer and wishlist if you're interested. submitted by /u/mattisverywhack [link] [comments]”
“I'm releasing a free low-poly PSX Silent Hill inspired inventory asset pack for use in horror games or whatever other genre you'd like (a total of 14 with only 1 material): Portable radios and tape recorder First aid medkits and health drink Shotgun with corresponding ammo 9mm gun with ammo boxes Flashlight Old red cellphone (Not available) Knife Axe (Not available) Old analog camera (Not available) Molotov cocktail Only 1 material, texture size is 256x256. If you have any feedbacks or w”
“The demo is now available. submitted by /u/Intelligent-Draw8617 [link] [comments]”
“This indie dev decided to use an art contest to promote his game, Slumber Realm. as part of the contest, the top winners will get a free copy of the game and will have their artwork featured in the game. What are your thoughts on this as a tactic to drum up interest in the game and maybe get some earned content? Would you enter? https://chuggagames.com/slumber-realm-art-contest/ submitted by /u/usafpa [link] [comments]”
“I wanted to make a game with the tension of survival horror with the replayability of a roguelike. A year and a half later, my first solo dev project will be available for free on Steam on October 27. Please check out the trailer above, and wishlist it on Steam if you're interested . submitted by /u/mattisverywhack [link] [comments]”
“WISHLIST NOW! Mandela Invasion: Alternates is now coming to your flatscreen! This indie psychological horror game is coming to PC on Steam and it does not require a VR headset. Found tapes depict events that led to many disappereances. Relive them to uncover the truth. Wishlist now on Steam! 👇👇 https://store.steampowered.com/app/5314330 submitted by /u/Joaquito_99 [link] [comments]”
