PANE

Side project founders want feedback on UI design

13 posts across 6 communities in the last 60 days; 39% from r/IndieDev.

“As the title says, I need some feedback for the new interface. I am trying to reduce the clutter and have added a fade-in animation for the build mode and movement to the normal HUD. The old interface had no animation. try old interface : https://k-nette.itch.io/malmort”
r/IndieGaming
“I'm now making a casual RPG set in the modern workplace. As an office drone for almost 15 years, I think things happen in there were kinda interesting. You work, you please someone, offend someone, make choices, think about how to deal with the boss when he come. The game is…”
r/IndieGaming
“Hey everyone, We've revamped the UI of ui.devsloka.in , and it's a big improvement over the previous version. We've redesigned a lot of components, added more blocks, and spent time improving the animations, transitions, and overall feel of the UI. The focus was on making the…”
r/SideProject

Several side project creators are seeking constructive criticism and input regarding the user interface (UI) of their applications, particularly one tycoon game centered around managing an AI company.

creator-economydevtoolsui-uxdesignfeedback
FIT
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SOURCES13
FRESHEST POST4D AGO
TRACKED SINCE40D AGO

SOURCES (13)

“As the title says, I need some feedback for the new interface. I am trying to reduce the clutter and have added a fade-in animation for the build mode and movement to the normal HUD. The old interface had no animation. try old interface :…”

r/IndieGaming4d ago

“I'm now making a casual RPG set in the modern workplace. As an office drone for almost 15 years, I think things happen in there were kinda interesting. You work, you please someone, offend someone, make choices, think about how to deal with the boss when he come. The game is story-driven with multiple options and rich dialogues. But this is only what I think. Like to listen to your comments about if it's appealing to you and what you think about the video. Thanks so much. It's called”

r/IndieGaming5d ago

“Hey everyone, We've revamped the UI of ui.devsloka.in , and it's a big improvement over the previous version. We've redesigned a lot of components, added more blocks, and spent time improving the animations, transitions, and overall feel of the UI. The focus was on making the components look better, feel smoother, and perform well. There's a lot more to explore now, especially if you're into building modern interfaces with good animations and interactions. Would love to know”

r/SideProject7d ago

“I’m making an airline management game with detailed scheduling, fleet operations and cabin design. The systems are playable, but I’m struggling with how to present all that depth clearly. For people who play management games: which games make complex decisions feel easy to navigate? What do they do well with information density, repeated tasks and finding the right screen quickly? And which UI choices frustrate you, even in games you otherwise love? Specific games or screenshots would be especia”

r/IndieGaming18d ago

“Any opus model could do that. These are design implementation flaws / buggy FE code. Actual UX - strong theming, standing out from the pack, staying consistent with org design standards, staying consistent with external design standards, playing into human psychology, etc etc etc. Opus nor any model can or will ever be able to do this because it relies on human instinct and critical thinking . AI is obviously awful at both of them things - it notoriously actually doesn't do either of them th”

r/cscareerquestions22d ago

“What do you guys think? https://preview.redd.it/tqe0zcx4mtrh1.png?width=640&format=png&auto=webp&s=edaafd0d478743e99171af218fa64f2e4c3b0233 submitted by /u/BoliticsAndBower [link] [comments]”

r/IndieDev23d ago

“Lets say other games in the same niche all do the same and it works, they just put information about the object you‘re holding on the screen in some corner. Should you do the same, because never change a running system our should you make it different (for example putting the information into worldspace around the object)? submitted by /u/M4xs0n [link] [comments]”

r/gamedev28d ago

“I started working on a simple 2d puzzle game the only problem with that game is UI i really don't know where I need to learn from. Please suggest where I can learn UIUX design and if possible if you know any youtube channel please share the name of that channel. Thank you submitted by /u/ComfortableLemon1604 [link] [comments]”

r/gamedevSep 16

“I have a trash simulator cleaning game and this is the upgrade store ui, it look better than it did before but I feel like its still missing a lot. Any tips on how to improve would be very appreciated thankyou! submitted by /u/OverCookedWalrusMeat [link] [comments]”

r/IndieDevSep 14

“Hi! We are making a tycoon / management game. What do you think of the ui ? Buttons on the left, main hud and the color palette etc. ? submitted by /u/bayhan2000 [link] [comments]”

r/IndieDevSep 14

“Hey guys, first ever post here! I normally go for minimalist-style UI for my game, however with the inventory I decided to do the opposite. What do y'all think of it? is it too slow and clunky or visually overwhelming? submitted by /u/fornani [link] [comments]”

r/IndieDevSep 12
Source preview · reddit.com

submitted by /u/Hairy-Average8894 [link] [comments]

reddit.comSep 10

“Hey everyone, I am developing a game for Roblox. We are in Closed Alpha. We are about to get to Open Alpha but during this time, I saw a lot of people not being able to understand the essentials of my game. Even my own game developers which didn't work at the balancing part of the game. Here's some images of the game. https://preview.redd.it/em9ikfw5saoh1.png?width=1520&format=png&auto=webp&s=d747c8bae8745a8e5af0a471c6552eff6384287d https://preview.redd.it/waglek98saoh1.png?w”

r/IndieDevSep 8

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