Game developers need help balancing AI assistance with creative control
10 posts across 5 communities in the last 60 days; 40% from r/IndieGaming.
“I've always enjoyed football management games, particularly the decisions around transfers, tactics and building a squad over several seasons. I've been developing MY-11, a free browser game that brings those elements together with football player cards. One of my main goals was…”
“I design products for a living and never wrote code. Always wanted to make a game though, so I directed one and let Codex (AI) write all the code. Took 2 days. It's called Nutmeg Street. You kick a football through 1 to 3 pedestrians' legs and into the target. 10 levels, 3…”
“Really like the pack opening animation, the little flick as each card turns is satisfying without being overdone. Took me maybe 15 seconds on the front page to understand the weekly reset concept, which is about right for this kind of thing. One thought, the "no prizes no…”
Multiple posts mention using AI tools like Claude for coding and design, but emphasize that the core creative decisions remain human-led. This highlights a tension between leveraging AI's efficiency and maintaining artistic integrity in game development.
SOURCES (12)
“I've always enjoyed football management games, particularly the decisions around transfers, tactics and building a squad over several seasons. I've been developing MY-11, a free browser game that brings those elements together with football player cards. One of my main goals was making it comfortable…”
“I design products for a living and never wrote code. Always wanted to make a game though, so I directed one and let Codex (AI) write all the code. Took 2 days. It's called Nutmeg Street. You kick a football through 1 to 3 pedestrians' legs and into the target. 10 levels, 3 stages each, and the target shrinks as levels get harder. Every nutmeg earns a star and each kick replays in slow motion. Free, runs in the browser, works on phones, no signup: https://nutmegstreet.com Would love feedb”
“Really like the pack opening animation, the little flick as each card turns is satisfying without being overdone. Took me maybe 15 seconds on the front page to understand the weekly reset concept, which is about right for this kind of thing. One thought, the "no prizes no purchases no betting" line is doing a lot of work and it's buried a bit. I'd put that higher up, maybe right after the first sentence explaining the game. People are conditioned to look for the catch and you&#”
“the reputation bar thing is what keeps me away from most management sims honestly. if the call can come back wrong or the source has an angle that fucks your story later that changes the whole tension. like the agent might be inflating interest to get his client a better deal and now you've published something that falls apart in 48 hours that's way more interesting to me than just racing a clock”
“Hey everyone been working on this with the help of AI for a while, The idea: instead of digging through box scores to figure out how often a player actually hits a stat line, you pick a player, set a stat + number (like "20+ points"), and it shows you their real hit rate over their recent games you can also stack multiple stats together to see combined hit rates. Covers NBA, Soccer, and UFC right now, more sports coming. Would genuinely appreciate feedback, what's confusing, what l”
So I made this football game, HIFS I am right now making an in-game tournement that does this: First to reach 100 points in division gets his username put as a real…
“Just tried a round against the AI and got absolutely clowned. Rolled my defender forward thinking I had a safe pass lane and the bot just walked through the gap and scored. The hex grid makes positioning feel way more deliberate than I expected, like you're actually setting up angles rather than just moving dudes around. First round was clear enough once I looked at the move options for a sec, though I definitely misjudged how far the ball carrier could move. Would play again, probably after”
“Used Gen AI to generate images for the facilities, and some of the post text, I tend to write out what I want then have AI improve the grammar 😶 submitted by /u/BuildMyClub [link] [comments]”
“That's exactly the experiment I'd run. One group sees the reasoning before the pick, another can jump straight to it, then compare reading depth, repeat use, and what happens after a loss. If transparency only works when it's forced, that's a product decision too.”
“I am now working on very different type of football game it will make alot of fun and memories as u manage ur best club and try to win league or cup but there are more than 40+ un expected events make it very fun What is really different in my game is match engine it is very different make ur match feel as real football I really wanted to know if there any one liked the idea ? I was dreaming to win market from big names as fm26 And i feel it is achievable near Stay tuned, demo will be out in 2 w”
