Game developers worry about AI-generated content impacting game quality
28 posts across 6 communities in the last 30 days; 43% from r/gamedev.
“Earlier today I saw this controversial topic about AI, but I've noticed something weird about the discussion: people seem way more upset when AI is used to generate art, music, or other assets than when it's used to write code. As an indie dev and programmer, I find this hard to…”
“> There's no way to deliver a running program which you can't decompile aiui.This may be straightforward on Android, but is it on iOS?"No way to deliver a running program which you can't decompile" seems less like a rule of nature than the way it happens to work now. I don't…”
“You can still run it in a VM and access files on disk. Or if they're 1337 haxorz and keep the game in RAM you can still inspect RAMThere's no way to deliver a running program which you can't decompile aiui.Like literally last night I did this to decompile an Android game whose…”
Developers express concern that the rapid creation of games using AI tools might lead to a decline in overall quality. While some see potential, others fear an influx of 'slop' and question whether it will ultimately harm the industry by lowering standards and potentially reducing player engagement.
SOURCES (40)
“Earlier today I saw this controversial topic about AI, but I've noticed something weird about the discussion: people seem way more upset when AI is used to generate art, music, or other assets than when it's used to write code. As an indie dev and…”
“Hey! I have been developing a small puzzle game as a side project for about 1.5 years. I personally find the use of AI during development (and in my day to day job as a software engineer) a useful tool. I think, that i put a lot of manual effort and playtesting into my first "official" game. Before that i took part in game jams and started game related development as a hobby by developing mods for various games for my friends and I since 2014. Now to my question: Does the Steam AI Gene”
“Hi, I'm an indie dev that's grown a bit concerned about the wave of AI clones that we've seen for games like Needle In A Haystack: https://kotaku.com/the-proliferation-of-copycats-on-steam-makes-discovering-original-games-like-finding-a-needle-in-a-haystack-2000734794 And Alliance Arts cancelling their planned demo for Drunken Goddess Reflux: https://www.pcgamer.com/gaming-industry/game-development/developer-cancels-public-demo-of-its-upcoming-horror-drinking-game-fearing-it-will-be-”
“A while back I shared my monster card game, Beast Snap, and got a lot of backlash for the AI-generated card art. Fair enough. A lot of it looked generic and "AI-ish," and I heard that loud and clear. So I've been experimenting with a different direction: pixel art. Left: the original painted AI art Right: the new pixel art version of the same card, shown full size and on the actual battlefield Brutal honesty welcome. I'd rather hear it now than after launch. submitted by”
Hi, I'm an undergrad currently studying Computer Science. I'm working on a project where I gather opinions from different viewpoints on their stance on generative artificial intelligence's role in game development. The…
“Hi, apologies if I butcher technical terms. All the recent AI recomp and decomp drama, and RimWorld converting it's Unity game to a custom engine for a massive performance boost, has got me thinking. I've heard that coding in lower-level languages makes a game run faster. But I am also confused because aren't all games converted to binary code at release? I would like to know if I can create a game in my preferred engine Godot, then ask AI to convert my Godot game to Assembly or bina”
“> There's no way to deliver a running program which you can't decompile aiui.This may be straightforward on Android, but is it on iOS?"No way to deliver a running program which you can't decompile" seems less like a rule of nature than the way it happens to work now. I don't think it's extreme to imagine that likely a side effect of this AI-driven gold rush to "free the IP" will be the further lockdown of general purpose computing.”
“You can still run it in a VM and access files on disk. Or if they're 1337 haxorz and keep the game in RAM you can still inspect RAMThere's no way to deliver a running program which you can't decompile aiui.Like literally last night I did this to decompile an Android game whose APK on the Play Store is just a thin wrapper that downloads the real Unity game at runtime. It was a 30 second barrier”
“Hi everyone, I was doing some research on game development and noticed that many people view the use of AI as a negative aspect of the development process. I’d like to explore this topic further, learn at least the basics, and, to be honest, I don’t want to use AI because I don’t think I’ll learn anything from it, and my personal touch won’t be there. Anyway, what’s the deal with AI in game development? I’ve noticed that the gaming community is pretty opposed to it, unlike software development t”
“What do you guys think about Epic Games shifting to an "AI-first" approach where they want to generate not just code (which probably only bothers a minority anyway), but assets using AI as well? And honestly, what do you think will happen to the Unreal Engine itself? I actually really like the engine, but talking about getting rid of blueprints and pushing as much AI into it as possible... 😶😑 I'm only semi-thrilled with the decisions Epic is making right now! Do you think we'”
“I'm vibe coding a game that has a lot of ai features. All the ai is 100% local on your system. There is zero ai connection to the internet. All the art will be created by a friend who is an artist and other assets for things like trees and environments. My reasoning is that this is a game that would otherwise not be able to exist without the use of ai, so it shouldn't be an issue. I'm not a programmer, but this game is coming along quite well and I'm very happy with how much I”
“I've been developing my indie game for about 2 months with AI coding assistance, and it's coming to Steam. My game already has a detailed in-game AI disclosure menu explaining exactly how and where AI was used. I'm considering completely stopping AI-generated code and only using AI for read-only questions, explanations, and advice, without copying or pasting any code. Over time, I'd manually rewrite and replace existing AI-generated code until the entire project is human-coded. W”
“Just looking to get some insight on if there's ever an acceptable situation where you would be okay with playing a mobile game that has some amount of AI art in it? I've been developing my game for a while now, and a large portion of my assets are human made (bought them off of itchio). However, I unfortunately can't afford an artist at the moment and need a few thousand portrait shots like the one provided here: https://imgur.com/a/dfV4lbL . If I were to write a pledge committing to”
“Before everyone charges to the comments to say "AI is theft!" I am not disagreeing with you in the slightest. I am pointing out something entirely different here. TLDR: AI isn't the problem, it is the idiot using it. I've been seeing a lot of hate pretty much everywhere online lately about "AI slop" and how AI ruins everything it touches. I would like to take a moment to look at it from a different perspective. AI is a tool. Just like IDEs are a tool that let programm”
“Not everyone has money for a team of 10 people, or the time to master so many different crafts to make their dream game. To be able to make a good game you would need: programmers, artists, musical experts, IT people, marketing team, and a lot of other roles I probably omitted. That is too much experience and expertise for any one person to acquire during their lifetime. Let's look at it from a different perspective. Imagine you have an artist that doesn't know anything about coding or p”
“Hello! I was wondering what the opinion here would be about a game where the assets are generated through AI, but it's obvious everything was put together purposely. I'm not talking about AI slop games, but an 80-100 hour long game with clear art direction, intentionality, etc. Think something like Outer Wilds, Return of the Obra Dinn or Blue Prince, but with the disclaimer that the 3D objects were AI generated. submitted by /u/Dull-Jelly8193 [link] [comments]”
“A lot of people are excited about how far AI has come, and honestly, I am too. But as an indie game developer, I can't help but worry that AI could eventually mark the beginning of the end for single-player games, or at least make developing them financially unsustainable. Imagine spending months or even years (as in my case) developing a single-player game, putting as much effort and detail into it as possible, only for someone to use AI to crack it on day one. What if we eventually reach a”
“I've been recently seeing a bunch of posts online about AI being able to reverse engineer certain games. Especially in the modding community, people are adding various mods into their games a lot easily because they seem to have the whole game reverse engineered(or at least that's what I've heard). Is this concerning for developers in the future? Especially for indie devs since they don't get the legal backing or support like a corporate studio would. I mean reverse engineering h”
“I've been working on a choice-based strategy game where you don't play the humans trying to stop a rogue AI. You play the AI. You have to increase your capabilities, gain resources and influence, make strategic decisions, avoid getting shut down, and ultimately try to take control. Then today I saw the news about an OpenAI safety leader resigning over concerns about increasingly capable AI systems. Pretty strange timing to release this. I'm curious what strategy people here will take”
“We ran into an interesting problem with our original key art: we received quite a bit of negative feedback because many people assumed the image was entirely AI-generated. As a result, several posts about our game that included the image were removed. In the end, we listened to the feedback and decided to start over. To be completely transparent, we did use AI during the concept phase of the original key art. However, the final image was then fully repainted and reworked by hand, so essentially”
“Dragon Abyss is a 2D game I've been developing with an automated enemy system. Enemies can detect the player, start chasing, and react during gameplay rather than simply following a fixed sequence. AI disclosure: I used generative AI during development to help generate scripts/code and some of the game's artwork. I then integrated and implemented these elements in Unity while building the game and its gameplay systems. This is one minute of actual gameplay. I'd love to hear what you”
“We could all agree on using ai just to copy another persons work just to get quick cash. A huge example of this is needle in a haystack, like tons of ai slop copies were made, if you search it up on steam, its like your playing the game searching for it than actually playing. But what if game devs (i actually mean devs, people who learnt how to code and make games) use ai to make a completely original idea, no ai art/assets, but fully coded and programmed with ai so they can make the game much q”
“> know how assets look like, especially from outsourcers"I work for AAA studios that are routinely mocked for how low effort their productions are, and I know how cheap we can go" is a very different claim from "senior 3D artist". I don't deny you'll be able to cheapen out more than ever before and produce even sloppier games.> Electronic Arts and Ubisoft and led game industry aligned teams at Facebook/MetaIt's amazing you can boast about your resumé, it's a who's who of deplorables known for sh”
“Imagine that, at some point in the future, you make a genuinely high-quality game with AI doing the vast majority of the work. Assume the game is good enough to stand on its own, and you’re the first person to achieve that level of quality this way. Would you emphasize that it was mostly made by AI, or avoid talking about AI and just promote the game? The AI angle could bring enormous attention. Being the first would make it a story people want to share. But much of that attention might turn int”
“I'm currently making my first game, and it's close to ready to start playtesting, but I keep seeing posts dissuading any sort of sharing because someone can "just replicate your game with AI." I can't possibly conceive how AI could "just replicate my game," so I'm curious what the actual dangers are here. Does this only apply to low effort games and/or concepts? Or could AI actually just "make" my game? And if this were to happen, is there anything y”
“I'm currently developing a puzzle game, and I've been thinking about procedural puzzle generation. One problem I keep coming back to is: how do you automatically tell whether a generated puzzle is actually good? I looked around a bit, but a lot of the discussions and research I found seemed relatively old. That made me wonder whether recent AI/LLM-based approaches have changed what's practical here. Traditionally, I imagine you could score things that are relatively easy to measure:”
“I know there are still quite a few issues with it and some of the movement/gameplay feels a little janky right now, so definitely not pretending it’s anywhere near finished. I’m trying to figure out what direction to take it if I keep going. I was thinking maybe something inspired by Tribes with bigger outdoor areas, faster movement and weapons, but possibly mixing in zombies/enemies instead of just making another straight multiplayer shooter. Not really sure yet. Does the base gameplay look lik”
“Hi everyone. I’m a programmer, but this is my first time making a game. In terms of combat, the game sits somewhere between a card-based roguelike and a JRPG. I’ve reached the stage of implementing enemy AI, and I need a way to analyze abilities to make a selection. The AI can have a "personality"—aggressive, defensive, or status-oriented (controlled by float values between 0 and 2). I’ve split the ability analysis into two parts: static and dynamic. In the static phase, the AI s”
“I've been experimenting with running small models (1B ~1Gb) as the main feature of a game. They are somewhat playable but take a lot of testing/refining to get working properly. For context - one game is Art Dev Tycoon with the Janus Pro model. Janus is around 1B parameters, it can create images and also analyse images. The game loop is about creating art, getting it critiqued, selling it. Game progression is about getting experience with different mediums which levels-up the prompts behind”
Here's some context, me and a friend was working on a game but we're not technical. He did the music, I did the art and writing. We couldn't afford a programmer so…
“One thing I keep wondering about is which parts of AAA game production would remain genuine bottlenecks if AI significantly reduced labor in areas like asset creation, animation, dialogue, prototyping, QA assistance, and routine coding. Today, part of a large studio’s advantage is simply scale. A company like Rockstar can put hundreds or thousands of people into building and polishing a world at a level a small team cannot realistically match. If AI compresses some of that labor, though, the gap”
“I’ve been experimenting with AI game-building tools lately, and something I keep noticing is that getting to a playable prototype is becoming surprisingly fast. But I’m curious about what happens after that. Once you have something playable, how do you figure out whether the game is actually fun? How do you get your first players? How do you know where players get bored, confused, or quit? And what’s been harder for you: building the game or getting people to actually care about it? Especially i”
“Hi everyone, I am currently working on my Master's thesis and conducting an experimental study on the sociological and ethical impact of Generative Artificial Intelligence in video game design. As a gamer, I want to move past the corporate buzzwords and gather real, unfiltered feedback from the community on how these emerging technologies actually impact our gaming experiences. Purpose of the Survey & Abstract: The primary purpose of this research is to evaluate where players draw the li”
“Why is AI treated so differently from every other form of automation in game development? I've been thinking about the backlash toward AI in game development, and there is one part of the argument that I genuinely cannot wrap my head around. To be clear upfront, there are uses of AI I think are completely fair to criticize. Cloning a voice actor without their permission? Absolutely. Impersonating an artist? Obviously. Misleading customers about what you made? Sure. Training data, consent, co”
“Programmers already use AI for coding, debugging, refactoring, shaders, and tools. If the result works, we review it and use it. So if AI art reaches professional quality while being faster and cheaper, why shouldn’t studios use it? And frankly, many art production tasks are less technically complex than building and maintaining large software systems. If AI can automate significant parts of programming, why should art somehow be uniquely protected? Is the resistance really about ethics, or is i”
“Does anyone know if players actually care about AI being used in games? Do we have any data on this yet? I've seen some headlines about studios using AI without disclosing it, or something along those lines, but did it actually affect their sales? And more importantly, will it affect sales in the future? I'm getting relatively close to finishing my first game as a solo dev without using AI, although I still had to buy assets and other stuff. I know I'll still be paying artists and pr”
“What do you think about using generative AI to visualise a map concept for the game. Honestly, I am not an artist and more of a developer and designer, I can 3d model but I prefer to spend that time on better gameplay, level flow and good architecture of the project. I am going to share more of the gameplay later I just have some bugs and need to do video editing. Just curious what your views are! submitted by /u/ShayanJov [link] [comments]”
“I've seen a lot of posts on this subreddit about AI lately (and yes, I know I'm adding another one to the pile ,sorry) From what I've seen, there are mainly two big discussions: 1) AI-generated art/assets A lot of developers in the comments say that players are very vocal about not wanting games that use AI-generated assets. I think that's partly true, but I also think we're seeing a bit of a vocal minority effect. The people who are strongly against AI use are obviously goin”
“I am working on a trpg/deckbuilder/card collector game and I'm implementing a lot of mechanics that I've always wanted to see in the genre but that have never been utilized before. So not only do I have to do a lot of balancing stat wise through testing bc there is nothing I can refer back to for a guide, but I also worry that the learning curve to playing it at the level it's designed to be played might dissuade a good many casual players from putting in the time to learn all the st”
