Game developers need players to test new features
15 posts across 4 communities in the last 30 days; 53% from r/IndieGaming.
“Been tuning this one for a while. Ice tops leave a burst on impact that shoves anything nearby back, and I think I finally found the sweet spot where it feels heavy without being annoying. Wrapped a short clip of the clash, still deciding how much knockback is too much.”
“Hi everyone! I've been working on a small Android game called WalkVale and I'm looking for a few more people to test it. Your real-life steps give you energy that you can spend on dice rolls, rewards and building your own village. It's currently in a 14-day Google Play closed…”
“Hi! I've been building Esquarium, a cozy incremental game where you look after your own pixel aquarium. 🐠 How it plays - Tap the water to drop food (hold to throw a handful) and watch your fish swim for it - Every bite makes them grow: fry → juvenile → adult → giant → GOLDEN…”
Several developers are explicitly requesting feedback on their games, highlighting a need for player testing to refine gameplay and identify areas for improvement. This includes requests for feedback on mechanics, visuals, and overall game feel.
SOURCES (15)
“Hi everyone! I've been working on a small Android game called WalkVale and I'm looking for a few more people to test it. Your real-life steps give you energy that you can spend on dice rolls, rewards and building your own village. It's currently in…”
“Hi! I've been building Esquarium, a cozy incremental game where you look after your own pixel aquarium. 🐠 How it plays - Tap the water to drop food (hold to throw a handful) and watch your fish swim for it - Every bite makes them grow: fry → juvenile → adult → giant → GOLDEN - Golden fish sell for 5× their price; adults keep earning coins every hour, even while you're away - Upgrades that keep scaling (auto-feeder included), then start over for pearls that multiply everything ✨ What'”
“We are in a process of releasing the demo for our game, but we have a dilemma what to include in it. It is incremental game that has few different worlds and in it few different zones. We have two options for demo: A) Make it to include just first world with all 5 bosses there, so at the end of the demo (around 1h) you complete what you would complete in a released game OR B) Include few different worlds, so you get visual variety (levels would be scaled so the demo is still around 1h), but user”
Hey guys! We’re finally at the playtest stage! 🎉 There was some lag during this gameplay, but I’ve fixed it now. The Ice Tower VFX has also been fixed. Hopefully, the playtest…
“Not a big feature — something small that made you think, okay, these people care about the details. What was it? submitted by /u/beepjapan [link] [comments]”
“I'm a solo dev on Onsen, a cozy traditional Japanese hot spring simulator with a twist. Would you play this game? 🎮 Let me know! Follow me for more. To be announced! https://bsky.app/profile/moonglowgamestudio.bsky.social submitted by /u/mr-sev [link] [comments]”
“I'm a solo dev on Onsen, a cozy traditional Japanese hot spring simulator with a twist. Would you play this game? 🎮 Let me know! Follow me for more. To be announced! https://bsky.app/profile/moonglowgamestudio.bsky.social submitted by /u/mr-sev [link] [comments]”
“If you want to play it yourself... It's a browser game you can play directly on itch, without any download: https://thomas-wicke.itch.io/wingnut-circus submitted by /u/ThomoBomo [link] [comments]”
“Hey everyone, I’m a solo dev working on an online multiplayer RPG and I’m looking for a small group of testers before the server goes live. I’m specifically looking for people who grew up on Ultima Online, RuneScape, or PBBG and idle games. People who actually enjoy the grind, but who also notice when something feels off and aren’t shy about telling me. If you’re the type who finds the bug in the first ten minutes, you’re exactly who I want. So what’s the game? It’s a living online world where y”
“https://preview.redd.it/hw4megau0ivh1.png?width=1656&format=png&auto=webp&s=e3797008a05d318e991b36145421f9e787bc3330 Evenings after work, vacations, the usual. You play a young district doctor in a run-down Soviet-style clinic: you question patients, examine them, check their papers and decide who gets a prescription, who gets a referral and who gets nothing. Most of them don't need what they ask for. In this update the office and the patients are redrawn, you examine people by h”
“What my Unity simulator does so far: - 2-player co-op - Tavern expansion (different sizes and floors) - Counter and tables - Customers with different personalities and orders - Orders for multiple items; carrying tray - Beer, wine - Food preparation: stew, meat, and bread - Customers get angry if service is slow; they may fight with other customers or with you - Customers slip on spilled puddles - Customer mood system - Day system Terrain graphics and asset details will be improved. Regarding me”
“Hi everyone! We are a small team, and we made a sim game about running your own little shop with blind boxes, comics, manga and collectible figures. You will open a tiny store and grow it from there: buy new licenses, fit the place out the way you like, and host events to bring people in. Our new demo is out - see how much of the collection you can put together, new secret figures included! We really love to hear your feedback, and thank you for taking the time. Here is a link: https://store.ste”
“It's a browser-based social island inhabited by penguins. You can explore, customize your penguin, and hang out with other players. I'm looking for honest feedback, so let me know what you think and what you'd like to see added! 🐧 glupu.com submitted by /u/tkceer [link] [comments]”
“From inside a hotel module out past Earth to Mars, in one zoom. Distances are the real solar system scaled down by 10. It’s for my space hotel tycoon, Space Hotel Ltd . Happy to answer any questions about the methods used. submitted by /u/hearthinteractive [link] [comments]”
“Been tuning this one for a while. Ice tops leave a burst on impact that shoves anything nearby back, and I think I finally found the sweet spot where it feels heavy without being annoying. Wrapped a short clip of the clash, still deciding how much knockback is too much. submitted by /u/Odd-Surprise-1792 [link] [comments]”
