PANE

Indie Game Developers Struggle With Browser Compatibility

19 posts across 7 communities in the last 30 days; 47% from r/IndieGaming.

“I've been making games that run purely in the browser, and currently I'm using Phaser for that. For anyone else working on browser-based games: which engine/language do you use, and why? I'm especially interested in whether there are better alternatives to Phaser for 2D browser…”
r/gamedev
“Hey everyone! I just released Overrun , a browser survivors-like playable directly in HTML5 on desktop & mobile. (code is vibecoded) Core loop: Survive waves, unlock weapons, level up, and fight mini-bosses + an endgame encounter. Global Leaderboard: Ranks automatically on Wave…”
r/IndieGaming
“Hey everyone! 👋 If you love Minecraft multiplayer games and fast-paced PvP arenas, I want to share a project I've been working on. It's called Miners Arena (hosted on RealmRanking), a completely free-to-play browser game designed for quick, action-packed matches. 🎮 Game…”
r/IndieGaming

Developers are facing challenges with browser compatibility and Steam approval when releasing games, particularly those intended for web browsers. They seek feedback on game design and implementation.

indiegaminggame-developmentbrowsersteam
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SOURCES35
FRESHEST POST1D AGO
TRACKED SINCE69D AGO

SOURCES (35)

“Hey everyone! I just released Overrun , a browser survivors-like playable directly in HTML5 on desktop & mobile. (code is vibecoded) Core loop: Survive waves, unlock weapons, level up, and fight mini-bosses + an endgame encounter. Global Leaderboard: Ranks automatically on Wave reached, Survival time,…”

r/IndieGaming5d ago
Source preview · reddit.com

submitted by /u/Unhappy_Band_4147 [link] [comments]

reddit.com1d ago
Source preview · reddit.com

submitted by /u/manfroze [link] [comments]

reddit.com3d ago

“Hey everyone! 👋 If you love Minecraft multiplayer games and fast-paced PvP arenas, I want to share a project I've been working on. It's called Miners Arena (hosted on RealmRanking), a completely free-to-play browser game designed for quick, action-packed matches. 🎮 Game Features: Minecraft-Inspired Style: Familiar block-style aesthetics built right into an accessible browser experience. 4v4 Team Battles: Intense multiplayer matches where teamwork is essential to win. Break Blocks for L”

r/IndieGaming7d ago

“Hey everyone! A while ago, I started working on Lokayantra ( https://lokayantra.vercel.app/ ) — a quick, zero-signup web platform designed for instant HTML5 gaming on both PC and mobile. Thanks to some great feedback from this community, the site has been growing steadily. But as a solo developer wearing all the hats (frontend, UI, optimization), I'd love to get your direct thoughts on what could make it better. I'm currently looking into things like optimizing ad layouts (reducing annoy”

r/IndieGaming8d ago

“I've been making games that run purely in the browser, and currently I'm using Phaser for that. For anyone else working on browser-based games: which engine/language do you use, and why? I'm especially interested in whether there are better alternatives to Phaser for 2D browser games — e.g. PixiJS, Excalibur.js, Godot's web export, or something else — and what the trade-offs are (performance, mobile support, packaging, ease of use). Would love to hear about your real-world experi”

r/gamedev8d ago

“Remember the old Flash-game era? I made 11 browser games where you play as Dot, Clawd, Grok Bot or Muse. Every character has different stats. Dot falls the slowest and gets the widest paddle, while Grok Bot is fast but has almost no health. The hazards are things like 429 errors, CAPTCHAs, and "approve?" Lose as Dot, and the game tells you, "Have you tried a better prompt?" Free, no account, and works on your phone. Link below 👇 submitted by /u/SomeRefrigerator21”

r/ChatGPT9d ago
Source preview · reddit.com

submitted by /u/GamanBit [link] [comments]

reddit.com10d ago
Source preview · reddit.com

Appreciate the feedback. We will add that warning.

reddit.com14d ago
Source preview · reddit.com

submitted by /u/MemeManUKNOWIT [link] [comments]

reddit.com14d ago

“Hi there, Recently I went full to itch to test different mechanics and gameplays. Basically prototyping with immediate feedback. Could you please have a look. It is free browser game. https://igoryakunin.itch.io/nitka submitted by /u/ibackstrom [link] [comments]”

r/IndieDev16d ago

“i played Needle In A Haystack Simulator on steam and honestly got hooked on how dumb and satisfying the idea is. one needle, one massive haystack, go find it i kept wishing there was a free version i could just open in a browser or on my phone, so i ended up making my own take on it you start with your bare hands pulling hay out by the fistful. the tunnels you dig stay there, and if you dig too much from underneath, the hay above you collapses (learned that one the hard way) on the way you find”

r/IndieDev17d ago

“isingly smooth for an alpha, the gathering loop has that nice "just one more node" pull to it”

r/alphaandbetausers18d ago

“Online realtime multiplayer space game running in a browser. This is just a first proof of concept. The idea is a space 4x with realist-ish orbital physics and lots of waiting in between events. An RTS for people with a lot of patience and other things to do. Let me know what you think! submitted by /u/nojustice [link] [comments]”

r/IndieDev23d ago

“Hi everyone, I’m a solo developer working on M.I.S.T.A.R., a free browser-based real-time strategy game played on an interactive 3D globe. The idea is to create something between an accessible board-game-style strategy experience and a real-time war game, with a strong 1980s WarGames-inspired command-centre atmosphere. You choose a faction, connect cities to factories to finance your operations, move troops by land, sea or air, build defences, use missiles and capture enemy territory. Cities can”

r/IndieGaming24d ago

“Game Title: Veylo Playable Link: https://veylooo.vercel.app Platform: Web browser — desktop/mobile. Description: Veylo is a free pixel-art browser game I’m developing as I get into 2D game development. It starts with familiar Flappy Bird-style controls: tap to stay airborne and navigate gaps. Beyond that core loop, there are different worlds, collectible skins, cases, trading, and power-ups. Normal and Hearts modes offer different challenges, alongside daily challenges, missions, and achievement”

r/IndieGaming27d ago

“I tried it out in a windows desktop browser. It was much more complex than I anticipated. Enough so that i'd probably have to search for other resources to figure things out - guides, etc. I found it a bit overwhelming... I was unsure what the workers were for. I had to do the farming myself - clicking to plan, water, harvest, etc. Can the workers automate that? my workers were starving, I was inclined to just let them starve. I grew a giant carrot! Can I grow giant chickens? Here are some o”

r/alphaandbetausers27d ago
Source preview · reddit.com

it's eniemes, heh

reddit.com28d ago
Source preview · reddit.com

O-OMP?

reddit.com28d ago

“Hey guys, Like many of you, some of my favorite internet memories were jumping onto browser arcade sites during study or work breaks just to play for 10 minutes. Most modern gaming portals today feel clunky and end up freezing up laptop tabs with heavy frameworks. Over the last few months as a side project, I've been building the platform behind Lopi Games ( https://lopigames.com ). Just to be clear: I didn't develop the individual games myself—they are curated HTML5 titles—but I built t”

r/SideProject29d ago

“I am testing a robot combat game in the browser this Saturday at 23:30 GMT+2 (17:30 New York). Four heavyweight spinners, one steel arena, physics-driven weapons. No account, no download, works in Chrome or Edge on a normal laptop. I want two things from testers: whether the first five minutes make sense without anyone explaining them, and whether the hits feel heavy. Reports go in a tagged forum and I mark the ones I fix. The session and the link are in the Discord: https://discord.gg/Wea4uRDcB”

r/alphaandbetausersSep 17

“Been working on this for a while now and figured I'd finally share it here. It's called The Fishing Lands , a persistent browser MMO focused entirely around fishing. There's currently 284+ fish to catch, different waters to explore, equipment progression, species mastery, crews, contests and an active community. The fishing itself is interactive too, so when you hook a fish you actually have to fight/reel it in rather than just clicking a button and waiting. It's still being acti”

r/IndieGamingSep 13

“My game is called Mercenaries of Tezigdal. The screenshot featured it's from the map Jagged Garden which I see as the spiritual successor to Twisted Treeline (RIP, I still miss you). This game features 6 fully unique Mercenaries (and two that are pretty heavily inspired), a full leveling progression system, a full item shop, jungle creatures, matchmaking, and an Instant Play load where you can queue up against bots immediately. I would love any feedback that anyone has. Thank you for checkin”

r/IndieDevSep 9

“Bitiverse is a free MMO that runs in the browser. One persistent shared world, nine crafting stations, seeded dungeons with their own bosses, homesteads you build and fill, a weekly newspaper the players actually write, books you bind and shelve, guilds with councils that can vote a leader out. I build the whole thing by myself, so testing is mostly one person clicking hopefully. Last week a player called reverie filed fifteen bug reports; all fifteen are fixed as of this morning. That single pl”

r/IndieGamingSep 8

“I’ve been building Squarrel.io , a browser multiplayer game where two teams compete over a shared board. The twist is that every square is decided by a different quick minigame. There are currently 27 of them, ranging from reaction games and puzzles to strategy and other odd little challenges. You can jump into the global game without downloading anything or creating an account: [ https://squarrel.io/?share=reddit]() submitted by /u/Aantik [link] [comments]”

r/SideProjectSep 7

“The game: movietq.com . MovieTQ is a free-to-play browser-based multiplayer platform with four game modes. You also don't need an account for three of the four game modes, and accounts don't require an email. There are also customizable profiles, animations, avatars, achievements, rankings, stickers, friends, interactive emotes, skills, level progression, pets, a store, and more. There's also a bug rewards page. If you find exploits or bugs, report them to me, and I'll reward you”

r/webdevSep 5

“This is an early alpha of my game, Voidfall, and I would really appreciate honest feedback The trailer is still a rough gameplay cut, so please focus mainly on the game itself: the landing sequence, planetary environments, asteroid mining, the new 3D ship and the overall atmosphere Voidfall is currently available for free on Windows: https://nooxax.itch.io/voidfall Thank you for taking the time to try it. Please tell me what feels interesting, confusing or unfinished. Briefly about the game - Vo”

r/gamemarketingAug 28
Source preview · reddit.com

Thanks for the feedback!

reddit.comAug 27

“SPACESTRIKE is a free, playable browser space-combat beta: https://spacestrike.io/ No download or signup is required. Recent updates include a slimmer mobile HUD, a clearer tutorial feedback pass, a boss bestiary, and expanded mode/wiki documentation. The modular ship system supports unusual mobility, survivability, and damage builds across solo PVE and multiplayer. I’m especially looking for feedback on: (1) whether the first 5 minutes are clear, (2) which ship build feels interesting, and (3)”

r/alphaandbetausersAug 27

“I’m reviewing your browser games LIVE tomorrow at 11AM AST! If you got a game on CrazyGames, Poki, itch.io, or anywhere else? Send it my way and I’ll play it live, give you honest feedback, and talk about things like: Player retention & average playtime Gameplay & game feel What’s working and what isn’t Ideas to improve your game Submit your game here: -> PaperCroft.com/livestream I’ll be going through submissions during the livestream, so make sure to send yours in! If you have any q”

r/IndieDevAug 18

“Game Title: Dooodle Arcade Playable Link: https://www.dooodlearcade.com/ Platform: Web (Browser — Desktop & Mobile) Description: Dooodle Arcade is a free, browser-based collection of simple, kid-friendly games built around creativity and drawing. The main idea is to let players create their own drawings and then bring those drawings into games instead of only playing with predefined characters and assets. The arcade currently includes several lightweight games such as Bubble Pop, Cloud Flyer”

r/IndieGamingAug 17

“Hi, was trying to play the three demo games on your website. Turns out, getting WebGPU to run under Linux seems to be a bit of a hassle right now. I enabled some flags to get webgpucheck.com letting me know that a "WebGPU Adapter Discovered". But I still get a ton of warnings in the console when I try to run one of the games, and the game window never gets past "Eldiron loading" + black screen. So maybe you know a quick fix for this (I am using Vivaldi on TuxedoOS (a Ubuntu derivate) with a RTX”

GITHUBAug 16

“you can play on: https://zowell.itch.io/and-the-word-was submitted by /u/IllustriousNoise153 [link] [comments]”

r/IndieGamingAug 12

“The open beta is here. Come help test and be part of the evolution of VoidCraft. For the time being, in order to help with the development and testing of VoidCraft, we invite you to join the web version of VoidCraft, this is and will be the same offered via Steam, while we wait for Steam to approve the client. VoidCraft is a persistent-universe, always-online space-strategy MMO in the OGame tradition - and the open beta is live right now, free, in your browser. If you wishlisted us, this is your”

r/IndieGamingAug 11

“This is my tribute to Typing Maniac, the old Flash game my wife and I sank an absurd number of hours into. It disappeared along with Flash, so I rebuilt it as a browser game. Type falling words to clear them. The ones you miss stack into a pile that raises the floor, so every mistake leaves less room for the next word. https://typingmaniac.pecjo.com Arcade -> endless survival, chase a high score Levels -> hit a target to advance; words get longer and faster Versus -> live multiplayer vi”

r/IndieGamingAug 11

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