Indie game devs can't get Steam page traffic
10 posts across 3 communities in the last 60 days; 50% from r/IndieGaming.
“Hi! I'm making a small 2D platformer. It's been available on itch.io for a while, but it gets very little traffic. Would anyone be willing to take me under their wing and publish it through their Steam account/publisher setup? I don't really want to risk the $100 Steam Direct…”
“Hey everyone, I’m part of a small indie team and we're currently working on our first Steam release, StarHaulers . It's a 1-4 player local co-op arcade game where you have to survive enemy waves, gather resources, and prep your ship to escape the planet. You then use those…”
“Released a Demo Announcement Trailer for my Dodgeball Game. Steam page if you are interested: https://store.steampowered.com/app/4850830/Dodgeball_Rush/”
Indie game developers report struggling to gain visibility for their Steam pages despite having live projects. The platform's algorithm and noise make it hard to stand out without paid ads or external promotion.
SOURCES (14)
“Hi! I'm making a small 2D platformer. It's been available on itch.io for a while, but it gets very little traffic. Would anyone be willing to take me under their wing and publish it through their Steam account/publisher setup? I don't really want to risk…”
“Steam - https://store.steampowered.com/app/4850830/Dodgeball_Rush/ submitted by /u/ConsiderationCool405 [link] [comments]”
“Hey everyone, I’m part of a small indie team and we're currently working on our first Steam release, StarHaulers . It's a 1-4 player local co-op arcade game where you have to survive enemy waves, gather resources, and prep your ship to escape the planet. You then use those resources to upgrade your weapons and gear for harder missions. We're currently struggling a bit with the marketing side of things. We know our Steam page and trailer could be better, but we're having a hard ti”
“Released a Demo Announcement Trailer for my Dodgeball Game. Steam page if you are interested: https://store.steampowered.com/app/4850830/Dodgeball_Rush/ submitted by /u/ConsiderationCool405 [link] [comments]”
“Released a Demo Announcement Trailer for my Dodgeball Game. Steam page if you are interested: https://store.steampowered.com/app/4850830/Dodgeball_Rush/ submitted by /u/ConsiderationCool405 [link] [comments]”
“Creating a DC flash inspired game in unreal engine trying to create a community and get support, wanted to see if anyone would be interested in playing it submitted by /u/charturtle [link] [comments]”
“Hi, I've been working on a game and very recently put some attention to my steam page. This thing: https://store.steampowered.com/app/3687710/Sugar_Sling_Showdown/ The queries I have: What did you thought the game was based on the capsule art? Do you understand the game without scrolling down? How helpful is the short description? What games does it remind you of if any What would make you click off / wishlist it? Very curious to hear your thoughts on it. https://preview.redd.it/adhsb1g3e3nh”
“Released at last! Play Faster is high speed platformer made as a love letter to the speedrunning community with as many practice tools and QoL features as we could come up with. The point is to finish the game as fast as possible, but to do so you must discover the best routes, practice high precision skills and take your chances with hard to control speed boosts. The game is out now for less than 5 bucks and we are looking for as much feedback as possible to know how to expand it next, so give”
“Platform: Steam/Itch.io/Web browser Description: A stream team looking to help break thru the cold emails that get no replies, and get indie games coverage on twitch, yt, and tt. Free to Play Status: Yes, though we also allow paid playtests. Involvement: Team Creator [ x] Free to play [x ] Demo/Key available [ x] Paid There is no payment required from developers to participate. The team does not take money from creators. Creators are independent. They choose what they play, when they stream it,”
“It’s a bullet-heaven where you push into tombs instead of just surviving. I’d love your thoughts on the page/trailer. Steam: Tombslayers on Steam submitted by /u/GramShear [link] [comments]”
“This is the latest trailer for our top down arcade action game. After so much work it is finally out! Please check it out it's availble now on Steam. submitted by /u/Exact-Pop-3459 [link] [comments]”
“I’ve been working on Dodgeball Rush, a fast paced arcade dodgeball game built around quick matches, different opponents that get more challenging as you progress. Also there is quick play, campaign and tournament mode. There is ability to play single-player and co-op. The Steam page is finally live, so I wanted to share it here. I’d genuinely love feedback on overall look, how does it look, what you would change, what you like and etc. submitted by /u/ConsiderationCool405 [link]  ”
“Check out our Steam page and wishlist Ball Champ here: https://store.steampowered.com/app/4706420/Ball_Champ/ submitted by /u/PavuGame [link] [comments]”
“after observing the indie game market as a gamer and developer for a long time, i noticed how hard it is for indie creators to showcase their projects without fighting algorithms, noise, or advertising companies. after tinkering for a while, i came up with a new concept and named it DOOMSCRLL. tldr; it is a platform where creators showcase their projects for 24-hours on a selected day (each day has 40 slots total). there is a separate audience app (web is out, android and ios are under developme”
