Indie game developers struggle to market their games
15 posts across 4 communities in the last 30 days; 47% from r/IndieGaming.
“Hi everyone! I've opened my Steam store page! I love Princess Maker, and I love raising sim where you gradually raise parameters, so I'm making a game like that. There aren't many visual growth elements... I'm not good at drawing, so I'm commissioning artists to do the…”
“Finally made it for Steam Next Fest. Demo is out - along with a fresh trailer. Please share your thoughts and expectations. Vug: From Caves to Stars is a falling-sand cave flyer wrapped in a galaxy campaign. Fly your lander into fully simulated worlds, mine, fight and burn your…”
“Hi! I've been building SIX LEFT on my own for months. It's an arcade VR brawler: punch, parry, shoot, and grab anything in the room, from champagne bottles to neon tubes ripped off the wall. The main mode is THE CIRCUIT. The fight keeps building until you go down, and every run…”
Multiple indie developers are seeking advice on marketing their games, particularly on Steam, and are exploring different strategies to reach a wider audience.
SOURCES (15)
“Finally made it for Steam Next Fest. Demo is out - along with a fresh trailer. Please share your thoughts and expectations. Vug: From Caves to Stars is a falling-sand cave flyer wrapped in a galaxy campaign. Fly your lander into fully simulated worlds, mine,…”
The demo is free to play on steam https://store.steampowered.com/app/4765520/Beyond_The_Frame/ I also just launched a kickstarter if you're interested 👉👈 https://www.kickstarter.com/projects/backyardgames/beyond-the-frame-1?ref=chfk1z submitted by /u/OfficialDampSquid [link] [comments]
“Hi! I've been building SIX LEFT on my own for months. It's an arcade VR brawler: punch, parry, shoot, and grab anything in the room, from champagne bottles to neon tubes ripped off the wall. The main mode is THE CIRCUIT. The fight keeps building until you go down, and every run you try to beat your kill count. Everything in the video is real gameplay. PC VR, and Quest works through Link. Steam link in the first comment. Feedback welcome, good or bad. submitted by /u/Illustrio”
“Hi everyone! I've opened my Steam store page! I love Princess Maker, and I love raising sim where you gradually raise parameters, so I'm making a game like that. There aren't many visual growth elements... I'm not good at drawing, so I'm commissioning artists to do the illustrations, but I don't have much money so I can't add many more pictures. Games like Princess Maker, or games like Volcano-princess, which have lots of characters and multiple endings, tend to stand”
I'm a solo indie developer working on Kioskeria: Summer Breeze . It's a cooking game more like papa's pizzeria and less like supermarket simulator. No AI was used anywhere except the localization…
“Just released the Demo for my game Breakkaboom. I‘m a solo dev and this is my first ever demo release on steam. I didn't have many wishlist before my demo release, just 35. I launched the demo anyway because I wanted to take part in the coming next fest. After 18 hours of demo release the wishlist count is 45. Breakkaboom is about having fun with fireworks and survive hordes of enemies. A simple roguelike horde survival fireworks simulation with physics driven destruction and chaos. I hoped”
“Hey everyone! 4 months ago I made a pretty scary decision: I put my computer science studies on hold to work on my own game full time. That game is Spintal , my very first game, made in Godot, and its free demo went live on Steam literally a few minutes ago. Spintal is an incremental game where you keep a reactor named ATLAS alive by smashing atoms into each other. Every collision produces energy, and the harder they hit, the more you get. You fire atoms at each other, place bumpers, build walls”
“I made this game today with Opus. It was inspired by a flash game I used to play as a kid called stick arena, but with some different features than what I remember that game had. You can play it in the browser, no account required! Enjoy :) Play splat spree (PC only doesn’t support mobile yet) submitted by /u/playfuss [link] [comments]”
“Waiters take orders out front, chefs cook in the back, and there's a wall in between. You can only hear each other at the pass-through window, so every order turns into a game of telephone. 2-5 players. It got into Steam Cooking Fest (Oct 12-19) and the demo's already up: https://store.steampowered.com/app/4731340/No_Chef/ submitted by /u/boybuscus [link] [comments]”
