PANE

Indie Game Devs Losing Control of Their Creations

11 posts across 6 communities since Jul 2026; 18% from r/gamedev.

“Yes I love Fable for most things but when it comes to Gaming and 3D Stuff Astra is on another Level! I would love to share it but I think I can't do it because Epicgames wouldn't be too happy if people start playing an unpolished unofficial prototype a few weeks before they…”
r/SideProject
“one month of Early Access and now the first major update has been released for my spiritual successor to Premier Picks (1993) , where you dont control players, you control card. more depth to the gameplay core and a tutorial match are the highlights. ->…”
r/IndieGaming
“Hi! I'm a visual novel developer known online as Doksa, and recently, I managed to get front page featuring on Itch for not one, but two free games - and within days of each other. Here is my (limited) understanding of how I did that, as well as a brief overview of what to…”
r/gamedev

Several posts express frustration and concern from indie game developers. Some are struggling with marketing, others worry about the impact of AI assistance on their creative control, and one developer is proud to have finished a project after a long process. The overall sentiment revolves around the challenges of bringing an independent game to market.

creator-economymarketingindie-gamingaidevelopment
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SOURCES11
FRESHEST POST14D AGO
TRACKED SINCE92D AGO

SOURCES (11)

“Hey all! Super excited to premier my game to the masses... Carta Bellum ! I'm happy to report that it includes all human made art, music, writing. It's an idea many years in the making. REVEAL TRAILER Featuring music from Megabonk composer Miguelangell960, and let…”

r/IndieDev21d ago
Source preview · reddit.com

submitted by /u/cioccolata1113 [link] [comments]

reddit.com14d ago

“one month of Early Access and now the first major update has been released for my spiritual successor to Premier Picks (1993) , where you dont control players, you control card. more depth to the gameplay core and a tutorial match are the highlights. -> https://store.steampowered.com/app/5039170/Card_Revolution_Soccer/ if you are into 90 / 00s soccer, 16bit kicks like international superstar soccer or manager games like on the ball - this is for you =) please consider wishlisting. https://pre”

r/IndieGaming23d ago

“Hi! I'm a visual novel developer known online as Doksa, and recently, I managed to get front page featuring on Itch for not one, but two free games - and within days of each other. Here is my (limited) understanding of how I did that, as well as a brief overview of what to expect if this happens to you. Here we go! THE FIRST GAME So Game #1 is Bounty or Booty , a visual novel I did for the Otome Jam 2025. It was one of my first projects, and certainly my first really big one. Speaking briefl”

r/gamedevSep 17

“Yes I love Fable for most things but when it comes to Gaming and 3D Stuff Astra is on another Level! I would love to share it but I think I can't do it because Epicgames wouldn't be too happy if people start playing an unpolished unofficial prototype a few weeks before they probably drop the big engine update.. so it will stay my private little fun project”

r/SideProjectSep 10
Source preview · reddit.com

submitted by /u/igeolwen [link] [comments]

reddit.comSep 8
Source preview · reddit.com

Who cares?

reddit.comAug 22

“A month ago World of ClaudeCraft was a post on r/ClaudeAI that got way more attention than I expected. Thought I'd write up what month one of riding that actually looked like, numbers, mistakes and all, since build-in-public posts got me through my own early days. What it is: a free, open-source MMORPG that runs in any browser, no download. Nine classes with 27 talent specs, three zones and about 80 quests, five dungeons, a ten-player raid, ranked PvP, real multiplayer with parties, trading”

r/SideProjectJul 28

“Hi everyone, I'm a solo dev from Italy. Recently, I launched the iOS version of my 4-Player/2v2 Card Battler, Grimoria (it was already out on Android). I had zero marketing budget, but a few days after launch, I suddenly saw a spike of 1000s of installs a day. I checked my analytics and saw that 99% of the traffic was coming from Japan. I checked the Japanese App Store and found out Apple's editorial team had put Grimoria on the front page under "Games Everyone is Playing" and”

r/gamedevJul 24

“A few months ago, my team and I started building LiveWebTennis — a tennis game that works directly in your browser. The idea was simple: What if anyone could play a sports game without buying a console, controller, or downloading anything? You just open the website, allow your webcam, and your movements control the game. The hardest part wasn't actually building the game. It was making the experience feel natural. Getting webcam tracking smooth, reducing delay, making swings feel accurate, a”

r/gamemarketingJul 17

“We're launching our game in EA august 25th. We've been consistently making posts on socials and so on through the whole period. The first spike was when we first appeared on the personalized calendar, and once we were there we basically 3x'd our avg daily gain. I'm of course hoping that it will keep it up like this, but I think that it might even improve as we get closer to release day due to it being shown to people earlier and without having to scroll down the dates too much. I”

r/gamemarketingJul 17

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